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A Warrior is a master of armed combat, in all of its forms. He's at home on the battlefield, and is trained to take as much punishment as he doles out.<br> By nature, Warriors have more health points than any other class.
- EverQuest manual
=Description=
=Description=
Warriors are the masters of armed combat and defense, taking the point in battles and going head-to-head with the most dangerous creatures of Norrath. Warriors are a melee class with the ability to wear plate armor and wield all types of weapons.
Warriors are the masters of armed combat and defense, taking the point in battles and going head-to-head with the most dangerous creatures of Norrath. Warriors are a melee class with the ability to wear plate armor and wield all types of weapons.
Line 9: Line 6:
Warriors are often the cornerstone of a good group, providing a strong defense while also dealing heavy damage to their enemies. Warriors fare poorly when adventuring alone, and are an excellent choice for those who enjoy grouping and taking the front line in battle.
Warriors are often the cornerstone of a good group, providing a strong defense while also dealing heavy damage to their enemies. Warriors fare poorly when adventuring alone, and are an excellent choice for those who enjoy grouping and taking the front line in battle.


=== Class Titles ===
[[Category:Players]]
[[Category:Class]]
 
== Class Titles ==
{| class="eoTable1" style="width:30%;"
{| class="eoTable1" style="width:30%;"
! Level 1-50
! Level 1-50
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Generally speaking being Agnostic is a fairly safe bet in Everquest.  Religion serves only to get you into trouble in many situations.  The disadvantage to doing this is that some items, '''such as deity-specific Cultural armor sets''', and some quests can only be done by followers of certain religions.  Following a religion will at worst get you killed in some areas, but generally you can avoid these.  Following [[Innoruuk]] is probably the most dangerous religion as they have the most places in the game where they are Kill on Sight.  In the end it will not make an enormous difference to your character which Deity you choose.
Generally speaking being Agnostic is a fairly safe bet in Everquest.  Religion serves only to get you into trouble in many situations.  The disadvantage to doing this is that some items, '''such as deity-specific Cultural armor sets''', and some quests can only be done by followers of certain religions.  Following a religion will at worst get you killed in some areas, but generally you can avoid these.  Following [[Innoruuk]] is probably the most dangerous religion as they have the most places in the game where they are Kill on Sight.  In the end it will not make an enormous difference to your character which Deity you choose.


=Skills=
=Spells=


==Berserker Frenzy (Warrior Ability)==
==Crafted Spells & Tomes==
''Pricing will vary based on CHA''


Going into a berserker frenzy is an innate, passive ability of the warrior class that is present from level 1 onward.  Anytime a player character warrior's health falls too low, he or she enters a berserker frenzy, converting all of his or her critical hits into more powerful crippling blows.
(Estimated Total: '''433p 5g 0s 8c''')


A warrior will go berserk when falling below ??% health and will remain berserk permanently until his or her health reaches ??%.
(C) = Crafted


While berserk, the warrior will score a crippling blow whenever they would normally have scored a critical hitThe run speed penalty for low health characters is also mitigated for berserk warriors.
(D) = Dropped
{| class="wikitable"
|-
! colspan="6"| ....::::::::: | 51 - 52 | Spells & Tomes | :::::::::....
|-
| Scribestone || Energy Focus || Power Component || Required Spell or Tome || Product  || Cost
|-
! colspan="6"| ....::::::::: | 51 - 52 | Spells & Tomes | :::::::::....
|-
| Scribestone || Energy Focus || Power Component || Required Spell or Tome || Product  || Cost
|-
! colspan="6"| ....::::::::: | 53 - 54 | Spells & Tomes | :::::::::....
|-
| Scribestone || Energy Focus || Power Component || Required Spell or Tome || Product  || Cost
|-
! colspan="6" | ....::::::::: | 55 - 56 | Spells & Tomes | :::::::::.... 
|-
| Scribestone || Energy Focus || Power Component || Required Spell or Tome || Product  || Cost
|-
|[https://alla.clumsysworld.com/?a=item&id=150110 Scribestone] || [https://alla.clumsysworld.com/?a=item&id=150113 Depleted Energy Focus I] || [https://alla.clumsysworld.com/?a=item&id=150248 Power Stabilizer] || [https://alla.clumsysworld.com/?a=item&id=66461 Tome of Bellow] || [https://alla.clumsysworld.com/?a=spell&id=4682 Berate] || '''208p 5g 6s 7c'''
|-
|[https://alla.clumsysworld.com/?a=item&id=150110 Scribestone] || [https://alla.clumsysworld.com/?a=item&id=150113 Depleted Energy Focus I] || [https://alla.clumsysworld.com/?a=item&id=150248 Power Stabilizer] || [https://alla.clumsysworld.com/?a=item&id=150477 Tome of Bellowing Shout] || [https://alla.clumsysworld.com/?a=spell&id=42618 Berating Shout] || '''224p 9g 4s 1c'''
|-
! colspan="6"| ....::::::::: | 57 - 58 | Spells & Tomes | :::::::::....
|-
| Scribestone || Energy Focus || Power Component || Required Spell or Tome || Product || Cost
|-
! colspan="6" | ....::::::::: | 59 - 60 | Spells & Tomes | :::::::::.... 
|-
| Scribestone || Energy Focus || Power Component || Required Spell or Tome || Product  || Cost
|-
|}


Going berserk is accompanied by the message, "Soandso goes into a berserker frenzy!" which will appear in the chat boxes of both the warrior and another other nearby players. "Soandso is no longer berserk" signals the end of the effect.
==Spell List==
 
{| class="wikitable"
Berserking is a hard-coded mechanic of the class and stacks with all buffs, disciplines, etc.
|-
 
! colspan="4" | '''Level 1'''
==Magic Resistance==
|-
 
| Spell Name || Mana || Skill || Target Type
Warriors will gain a progressively stronger resistance to magic as they level, at a rate of +1 MR every 2 levels.
|-
 
|[https://alla.clumsysworld.com/?a=spell&id=5225 Throw Stone] || 0 || Offense || Single target
[[Category:Players]]
|-
[[Category:Class]]
! colspan="4" | '''Level 5'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=25060 Elbow Strike] || 0 || Offense || Single target
|-
! colspan="4" | '''Level 10'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4721 Focused Will Discipline] || 0 || Defense || Self only
|-
! colspan="4" | '''Level 20'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4608 Provoke] || 0 || Offense || Single target
|-
! colspan="4" | '''Level 25'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=42615 Provoking Shout] || 0 || Offense || Area of effect around the caster
|-
! colspan="4" | '''Level 30'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4585 Resistant Discipline] || 0 || Defense || Self only
|-
! colspan="4" | '''Level 35'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=42616 Enraging Shout] || 0 || Offense || Area of effect around the caster
|-
! colspan="4" | '''Level 40'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4587 Fearless Discipline] || 0 || Defense || Self only
|-
! colspan="4" | '''Level 44'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4681 Bellow] || 0 || Offense || Single target
|-
! colspan="4" | '''Level 45'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=42617 Bellowing Shout] || 0 || Offense || Area of effect around the caster
|-
! colspan="4" | '''Level 52'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4503 Balanced Stance] || 0 || Defense || Self only
|-
! colspan="4" | '''Level 53'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4672 Guarded Stance] || 0 || Defense || Self only
|-
! colspan="4" | '''Level 54'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4514 Mighty Strike Discipline] || 0 || Offense || Self only
|-
! colspan="4" | '''Level 55'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=42618 Berating Shout] || 0 || Offense || Area of effect around the caster
|-
|[https://alla.clumsysworld.com/?a=spell&id=4499 Defensive Discipline] || 0 || Defense || Self only
|-
! colspan="4" | '''Level 56'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4682 Berate] || 0 || Offense || Single target
|-
|[https://alla.clumsysworld.com/?a=spell&id=4674 Furious Discipline] || 0 || Defense || Self only
|-
! colspan="4" | '''Level 57'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4501 Offensive Stance] || 0 || Offense || Self only
|-
! colspan="4" | '''Level 58'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4675 Fellstrike Discipline] || 0 || Offense || Self only
|-
! colspan="4" | '''Level 59'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4670 Fortitude Discipline] || 0 || Defense || Self only
|-
! colspan="4" | '''Level 60'''
|-
| Spell Name || Mana || Skill || Target Type
|-
|[https://alla.clumsysworld.com/?a=spell&id=4498 Aggressive Discipline] || 0 || Offense || Self only
|-
|}

Latest revision as of 14:16, 16 December 2023

Description

Warriors are the masters of armed combat and defense, taking the point in battles and going head-to-head with the most dangerous creatures of Norrath. Warriors are a melee class with the ability to wear plate armor and wield all types of weapons.

Warriors build their strength and stamina to unheard of levels, making them far hardier than any other class. When combined with their heavy armor and excellent defensive skills, warriors are unmatched in their ability to survive the most brutal battles. Warriors train themselves in the skills of combat, mastering the use of all weapons and tactics. Warriors also learn to taunt their opponents, making themselves the focus of all their enemies' attacks, allowing the less resilient members of their group to remain safe from harm.

Warriors are often the cornerstone of a good group, providing a strong defense while also dealing heavy damage to their enemies. Warriors fare poorly when adventuring alone, and are an excellent choice for those who enjoy grouping and taking the front line in battle.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Warrior Champion Myrmidon Warlord

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of your character for the rest of your life in Norrath, so it is important you pick one you like. Warriors need to take into account a number of things. Some armours only fit certain sizes of races. As you increase in level, this becomes less of an issue, but it is something to be aware of. Also keep in mind that as a Warrior you have no spells, so races with poor night-vision (Barbarians, Humans) might want to be avoided if you are a first-time player or do not know your way around the world too well.

Out of the possible races for warriors - Barbarians, Dark Elfs, Dwarfs, Gnomes, Half Elfs, Halflings, Humans, Iksars, Ogres,Trolls, and Wood Elfs. Some of the high level throwing weapons can only be used by Barbarians, Trolls and Ogres who also have the highest base strength. Iksars heal faster and get a natural AC bonus, and are hated by nearly every other race of Norrath. Trolls also have a natural healing boost but are hated in most places. Ogres are also disliked in many towns and even though they do not get a health recovery bonus, they get a lot more hit points from their higher stamina and cannot be stunned by enemy bashes when attacked from the front. All of the large races also have the ability to Slam, which is similar to Bash but requires no shield.

Starting Statistics

Race Str Sta Agi Dex Wis Int Cha Bonus
Barbarian 113 105 87 70 70 60 55 25
Dark Elf 70 75 90 75 83 99 60 25
Dwarf 100 100 75 90 83 60 45 25
Gnome 70 80 90 85 67 98 60 25
Half Elf 80 80 95 85 60 75 75 25
Halfling 80 85 100 90 80 47 50 25
Human 85 85 80 75 75 75 75 25
Iksar 80 80 95 85 80 75 55 25
Ogre 140 132 75 70 67 60 37 25
Troll 118 119 88 75 60 52 40 25
Wood Elf 75 75 100 80 80 75 75 25

Religion

Generally speaking being Agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items, such as deity-specific Cultural armor sets, and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. Following Innoruuk is probably the most dangerous religion as they have the most places in the game where they are Kill on Sight. In the end it will not make an enormous difference to your character which Deity you choose.

Spells

Crafted Spells & Tomes

Pricing will vary based on CHA

(Estimated Total: 433p 5g 0s 8c)

(C) = Crafted

(D) = Dropped

....::::::::: | 51 - 52 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
....::::::::: | 51 - 52 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
....::::::::: | 53 - 54 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
....::::::::: | 55 - 56 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
Scribestone Depleted Energy Focus I Power Stabilizer Tome of Bellow Berate 208p 5g 6s 7c
Scribestone Depleted Energy Focus I Power Stabilizer Tome of Bellowing Shout Berating Shout 224p 9g 4s 1c
....::::::::: | 57 - 58 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
....::::::::: | 59 - 60 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost

Spell List

Level 1
Spell Name Mana Skill Target Type
Throw Stone 0 Offense Single target
Level 5
Spell Name Mana Skill Target Type
Elbow Strike 0 Offense Single target
Level 10
Spell Name Mana Skill Target Type
Focused Will Discipline 0 Defense Self only
Level 20
Spell Name Mana Skill Target Type
Provoke 0 Offense Single target
Level 25
Spell Name Mana Skill Target Type
Provoking Shout 0 Offense Area of effect around the caster
Level 30
Spell Name Mana Skill Target Type
Resistant Discipline 0 Defense Self only
Level 35
Spell Name Mana Skill Target Type
Enraging Shout 0 Offense Area of effect around the caster
Level 40
Spell Name Mana Skill Target Type
Fearless Discipline 0 Defense Self only
Level 44
Spell Name Mana Skill Target Type
Bellow 0 Offense Single target
Level 45
Spell Name Mana Skill Target Type
Bellowing Shout 0 Offense Area of effect around the caster
Level 52
Spell Name Mana Skill Target Type
Balanced Stance 0 Defense Self only
Level 53
Spell Name Mana Skill Target Type
Guarded Stance 0 Defense Self only
Level 54
Spell Name Mana Skill Target Type
Mighty Strike Discipline 0 Offense Self only
Level 55
Spell Name Mana Skill Target Type
Berating Shout 0 Offense Area of effect around the caster
Defensive Discipline 0 Defense Self only
Level 56
Spell Name Mana Skill Target Type
Berate 0 Offense Single target
Furious Discipline 0 Defense Self only
Level 57
Spell Name Mana Skill Target Type
Offensive Stance 0 Offense Self only
Level 58
Spell Name Mana Skill Target Type
Fellstrike Discipline 0 Offense Self only
Level 59
Spell Name Mana Skill Target Type
Fortitude Discipline 0 Defense Self only
Level 60
Spell Name Mana Skill Target Type
Aggressive Discipline 0 Offense Self only