Shadow Knight

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The antithesis of a Paladin, a Shadow Knight derives power from the evil gods he serves.
He's part Warrior, part Necromancer and has the innate ability to Harm Touch. - EverQuest manual

Description

Shadow Knights are unholy warriors who use fear, pain and disease to attack all that is good in the world. Shadow Knights are primarily a melee class, able to wear plate armor and wield many kinds of weapons.

The Shadow Knight is considered by many as the opposite to a Paladin, while in some ways this is true, on Norrath they aren't the traditional evil Black Knight to the Good White Knight. The races that are capable of producing Shadow Knights are not all innately evil, even Humans are known to become them. In a similar fashion to a Paladin, Shadow Knights have to be dedicated to their deity, whether this dedication is because of a desire to serve or to gain in power and wealth is debatable. What is true for certain is none of the deities Shadow Knights follow could be thought of as good and will usually be classed as evil.

Shadow Knights have many of the skills and undertake similar training to that of a Warrior, complemented with an impressive spell casting ability in Necromantic magic. They are one of most respected and feared professions and as individuals are formidable opponents, even inexperienced Shadow Knights have completed tough and painful tasks, proving their worth enough to be trained. The Iksar especially give difficult tasks to their young apprentices, many of whom will never make it beyond their apprentice status. They are taught to fight without fear or mercy and not to question their masters, at least not until they can defeat them and give commands of their own.

Shadow Knights have no qualms about their method of defeating an opponent, including leaching their health and strength to enhance their own. Among the dark spells available to them, Shadow Knights can cause an enemy to run in fear and then slow their movement, catching up and striking them repeatedly where their armor is most vulnerable. This isn't to say Shadow Knights avoid direct combat as they are very powerful duelists, often using weapons of a cruel and damaging shape (and resulting effect). They are among the most dangerous enemies that an adventurer could encounter and as an ally need to be respected and dealt with carefully, Shadow Knights have a reputation for being quick to anger and easy to annoy and not always making their distaste known until it maybe fatal for the party responsible.

Roleplaying Tips
You are your dark god's tool for the destruction of good. Your god has chosen you, and made you more than what you were before. His dark gifts flow through you. You can feel that power pulsing in your veins, and you can share that feeling with others, making them writhe in the grip of agony. Your life is lived to see others die. The weak, the foolish, and any who oppose the will of your god will be struck down by the force of your dark powers, and the bite of your steel. Corruption, tyranny, death, and war, these are your watchwords. Strife follows you wherever you go, and you are usually the source of it. You feel no pity or remorse for those you trod under your steel-shod feet, for they are inferior, and know not the beauty of the dark visions your god has granted of you, of the power they oppose. Your god is great and terrible, and you are the walking proof of this, every day.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Shadow Knight Reaver Revenant Grave Lord

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of your character for the rest of your life on Norrath so it is rather important that you pick one you like. There are a number of differences between Shadow Knight races which can influence your decision.

Firstly, different Shadow Knight races level at different speeds. Dark Elves, Humans, and Erudites level the fastest. Ogres level quite a bit slower than these races. Trolls and Iksar level even slower than Ogres. It will take an Iksar or Troll Shadow Knight more than twice the experience to reach Level 60 compared to a Halfling warrior. So be prepared for a long haul if you choose one of these races.

Humans and Erudites have no night vision, which could be a problem if you do not know the geography well. Erudites also have a naturally high magical resistance. These two, being neutral races, have good faction compared to all other Shadow Knights, and have the advantage of being allowed into many cities restricted to other Shadow Knights, often (but not always) without any extra faction work. Also human Shadow Knights are the only race that can have a moustache, so do consider that.

Iksars and Trolls have one key advantage over the other races. They both regenerate their health much faster. This is especially important when feigning death as it allows you to heal much faster whilst you are immobilized.

Ogres have an advantage in that they cannot be stunned from melee attacks when hit from the front. This can be very helpful throughout your characters life, and is an ability that cannot be duplicated by any gear in the game. They also have the highest strength and the most hitpoints of any race choice.

Ogres and Trolls have the racial Slam ability that can be used rather than Bash. This skill is available at level 1 and does not require a shield to be equip to use.

Faction wise, most Shadow Knights are not liked very much. Iksars can only trade in Cabilis. Erudites and Humans have more choices, but religion can sometimes be problematic for them, as they can easily trash what good faction they have if they choose their battles without thinking of faction consequences. Choosing Rallos Zek, if that option is available, will give you some mobility in neutral races' cities as well as most of Kael Drakkel. In the end however, your choice will not matter too much as you are fairly restricted no matter which race you pick.

Racial Experience Statistics

Note: Class experience penalties are no longer in effect on P99 as of 9/21/15. Racial penalties of 20% for Trolls and Iksar and 15% for Ogres are still applicable.

Starting Statistics

Race Str Sta Agi Dex Wis Int Cha Bonus
Dark Elf 70 70 90 75 83 109 65 20
Erudite 70 75 70 70 83 117 75 20
Froglok 80 85 100 100 75 85 55 20
Gnome 70 75 85 85 67 108 65 20
Half Elf 80 80 85 90 70 85 75 20
Human 85 80 75 75 75 85 80 20
Iksar 80 75 90 85 80 85 60 20
Ogre 140 127 70 70 67 70 42 20
Troll 118 114 83 75 60 62 45 20

=

Religion

Religion is not of a huge concern to Shadow Knights as they are already hated. Most choose to worship Innoruuk the Prince of Hate, as it ties in well their role. The other choices are Cazic-Thule, or rarely Bertoxxulous or Rallos Zek. Shadow Knights cannot be agnostic, as their dark powers are directly linked to their study or worship of their deity and the dead.

Spells

Spell Name Level Mana Skill Target Type
Spike of Disease 1 9 Conjuration Single target
Sense the Dead 2 5 Divination Self only
Locate Corpse 3 5 Divination Self only
Invisibility versus Undead 4 40 Divination Single target
Disease Cloud 5 10 Conjuration Single target
Siphon Strength 6 5 Alteration Single target
Leering Corpse 7 40 Conjuration Self only
Lifetap 8 8 Alteration Tap
Despair 9 12 Alteration Single target
Numb the Dead 9 20 Abjuration Undead only
Endure Cold 10 20 Abjuration Single target
Clinging Darkness 11 20 Alteration Single target
Fear 12 40 Alteration Single target
Lesser Summon Corpse 12 100 Conjuration Self only
Shadow Step 13 10 Alteration Self only
Bone Walk 14 80 Conjuration Self only
Lifespike 15 13 Alteration Tap
Scream of Hate 15 85 Alteration Single target
Grim Aura 16 25 Alteration Self only
Deadeye 17 35 Divination Self only
Ward Undead 18 5 Evocation Undead only
Cure Disease 19 20 Alteration Single target
Tiny Companion 19 50 Alteration Caster's pet
Engulfing Darkness 20 60 Conjuration Single target
Spook the Dead 20 10 Alteration Undead only
Dark Empathy 21 20 Alteration Single target
Convoke Shadow 22 120 Conjuration Self only
Vampiric Embrace 22 30 Alteration Self only
Scream of Pain 23 100 Alteration Single target
Feign Death 24 60 Abjuration Self only
Endure Disease 26 20 Abjuration Single target
Wave of Enfeeblement 27 40 Alteration Area of effect around the caster
Heat Blood 28 88 Alteration Single target
Lifedraw 29 86 Alteration Tap
Strengthen Death 29 50 Alteration Caster's pet
Gather Shadows 30 35 Divination Self only
Restless Bones 30 160 Conjuration Self only
Shieldskin 31 41 Abjuration Self only
Dark Temptation 32 100 Alteration Self only
Terror of Darkness 33 20 Alteration Single target
Spear of Disease 34 118 Conjuration Single target
Resist Cold 35 50 Abjuration Single target
Shroud of Hate 35 60 Alteration Single target
Summon Corpse 35 700 Conjuration Self only
Cancel Magic 36 30 Abjuration Single target
Heart Flutter 36 41 Alteration Single target
Scream of Death 37 50 Alteration Self only
Shadow Vortex 37 40 Alteration Single target
Animate Dead 38 200 Conjuration Self only
Expulse Undead 39 36 Evocation Undead only
Voice of Darkness 39 50 Conjuration Single target
Shadow Sight 40 50 Divination Self only
Blood of Pain 41 172 Alteration Single target
Terror of Shadows 42 40 Alteration Single target
Invoke Fear 43 100 Alteration Single target
Dooming Darkness 44 120 Conjuration Single target
Breath of the Dead 45 45 Alteration Self only
Word of Spirit 45 133 Evocation Area of effect around the caster
Summon Dead 46 290 Conjuration Self only
Voice of Shadows 46 100 Conjuration Single target
Life Leech 47 181 Alteration Tap
Scythe of Darkness 47 112 Conjuration Undead only
Spear of Pain 48 138 Conjuration Single target
Dismiss Undead 49 63 Evocation Undead only
Harmshield 50 85 Abjuration Self only
Shroud of Pain 50 75 Alteration Single target
Resistant Discipline 51 0 Defense Self only
Siphon Life 51 115 Alteration Tap
Abduction of Strength 52 5 Alteration Single target
Comatose 52 80 Abjuration Self only
Malignant Dead 52 390 Conjuration Self only
Mental Corruption 52 100 Alteration Self only
Rest the Dead 52 75 Abjuration Undead only
Summon Companion 52 50 Conjuration Self only
Boil Blood 53 136 Alteration Single target
Terror of Death 53 45 Alteration Single target
Banshee Aura 54 60 Abjuration Self only
Call of Darkness 54 200 Alteration Self only
Fearless Discipline 54 0 Defense Self only
Panic the Dead 54 50 Alteration Undead only
Scythe of Death 54 140 Conjuration Undead only
Spear of Plague 54 172 Conjuration Single target
Torrent of Hate 54 60 Alteration Single target
Bobbing Corpse 55 100 Abjuration Self only
Expel Undead 55 93 Evocation Undead only
Shroud of Death 55 100 Alteration Self only
Shroud of Undeath 55 100 Alteration Self only
Spirit Tap 55 152 Alteration Tap
Unholy Aura Discipline 55 0 Offense Self only
Voice of Death 55 150 Conjuration Single target
Ichor Guard 56 0 Alteration Self only
Soulless Fear 56 75 Alteration Undead only
Steelskin 56 149 Abjuration Self only
Torrent of Pain 56 75 Alteration Single target
Conjure Corpse 57 700 Conjuration Self only
Drain Spirit 57 213 Alteration Tap
Shadow Voice 57 150 Alteration Single target
Vampiric Curse 57 144 Alteration Single target
Cackling Bones 58 450 Conjuration Self only
Deathly Temptation 58 5 Alteration Self only
Nullify Magic 58 50 Abjuration Single target
Torrent of Fatigue 58 120 Alteration Single target
Cascading Darkness 59 300 Conjuration Single target
Deflection Discipline 59 0 Blockskill Self only
Diamondskin 59 236 Abjuration Self only
Terror of Terris 59 51 Alteration Single target
Asystole 60 98 Alteration Single target
Augment Death 60 200 Alteration Caster's pet
Battlemaster's Advantage 60 0 Abjuration Self only
Cloak of the Akheva 60 250 Conjuration Self only
Death Peace 60 120 Abjuration Self only
Drain Soul 60 248 Alteration Tap
Leechcurse Discipline 60 0 Offense Self only
One Handed Expertise 60 0 Conjuration Self only
Shield Expertise 60 0 Conjuration Self only
Two Handed Expertise 60 0 Conjuration Self only
VIcious Defense 60 250 Conjuration Self only
Voice of Terris 60 200 Conjuration Single target