Druid

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A Druid is the master of the outdoors and befriends all flora and fauna. Creatures rarely ever attack him unless he attacks first.
He is a clerical spellcaster who focuses on all things natural, allowing him to call upon Nature for aid and defense. - EverQuest manual

Description

Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature. Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars.

Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. Druids possess fair healing abilities, powerful health regenerative spells, valuable enhancements that improve the health and armor of their group, and at max level considerable mana regenerative spells.

Offensively, druids are versatile. They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, powerful banishment spells focused upon unnaturally summoned creatures, and spells to charm animals. Druids also gain some of the best travel spells, including the ability to speed up their group's movement and teleport their group to distant regions.

Druids are a well-rounded class, prospering in both solo and grouped situations. An experienced druid is able to adventure alone, but is equally at home in a group. The druid is an excellent class for players who enjoy a variety of play styles and options. Druids make one of the best starting characters in EQ due to their amazing ability to make money via teleports, item farming, versatility, ease of travel, and quad killing giants.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Druid Wanderer Preserver Hierophant

Creation Guide

Picking the Right Race

Wood Elves are one of the two best races for druids. They lean towards being heavily mana based with good starting wisdom, and the best agility of all the races. They get infravision, and also a native ability to forage. Wood elves also have the ability to hide, though it doesn't raise beyond a minimal level in skill.

Half-Elves are more melee based. They aren't strong stat wise and are probably the weakest race overall in the druid class. Half-Elves also get infravision.

Halflings are the most popular druid race. Halflings trade some intelligence and charisma for higher strength and stamina. Halflings consume more food and drink, but that's less of an issue for druids thanks to forage. In return however they get infravision, basic hiding and sneak skills, and level slightly faster with their +5% exp bonus. They also have the added bonus of hairy feet.

Human is the most well rounded druid race. Human druids can be quite a competent and balanced character. Their low agility and lack of night-sight however makes them a more burdensome character to play compared to other races. (NOTE: Project 1999 uses the Titanium client, which has brighter lighting than the classic client, making human vision less of a problem).

Starting Statistics

RACE STR STA AGI DEX WIS INT CHA BONUS
Froglok 70 100 100 80 75 85 60 30
Wood Elf 65 75 95 80 90 75 75 30
Half Elf 70 80 90 85 70 75 75 30
Halfling 70 85 95 90 90 67 50 30
Human 75 85 75 75 85 75 75 30

Religion

Religion does not play an overly important role to Druids, but they do affect whether the druid can use certain deity-specific items. All Wood Elf druids must worship Tunare, while all Halflings must worship Karana. Half-Elves and Humans can choose between the two.

KaranaTunare

Epic

Druid Epic: Nature Walker's Scimitar

FAQ

Q: Where are the druid guild halls located?

A: We have 3 guild halls availible to us. They are located in : Surefall Glade, Kelethin, and Rivervale.

Q: Which Druid Rings are guarded?

A: It is useful to know when teleporting evil races and very low level characters, add a Spell: Superior Camouflage to the mix before departure.

Crafted Spells

....::::::::: | 51 - 52 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product
Minor Scribestone Depleted Energy Focus I Power Stabilizer Spell: Form of the Great Wolf Spell: Feral Pack // Feral Pack
Minor Scribestone Depleted Energy Focus I Power Amplifier Spell: Superior Camouflage Foliage Shield
Minor Scribestone Depleted Energy Focus II Power Amplifier Spell: Abolish Disease Spell: Pureblood
....::::::::: | 53 - 54 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product
Lesser Scribestone Depleted Energy Focus IV Power Stabilizer Spell: Remove Curse Spell: Remove Greater Curse
Lesser Scribestone Depleted Energy Focus I Power Stabilizer Spell: Spirit of Scale Spell: Spirit of Eagle
....::::::::: | 55 - 56 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product
Scribestone Depleted Energy Focus I Power Stabilizer Spell: Savage Spirit Spell: Nature Walker's Behest
Scribestone Depleted Energy Focus I Power Stabilizer Spell: Superior Healing Spell: Chloroblast
Scribestone Depleted Energy Focus I Power Stabilizer Spell: Vengeance of the Wild Spell: Vengeance of Nature
Scribestone Depleted Energy Focus I Power Stabilizer Spell: Breath of Ro Spell: Ro's Smoldering Disjunction
....::::::::: | 57 - 58 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product
Greater Scribestone Depleted Energy Focus I Power Stabilizer Spell: Repulse Animal Spell: Instinctual Fear
Greater Scribestone Spell: Circle of Winter Power Amplifier Spell: Circle of Summer Spell: Circle of Seasons
Greater Scribestone Depleted Energy Focus I Power Stabilizer Spell: Chloroblast Spell: Tunare's Renewal
....::::::::: | 59 - 60 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product
Major Scribestone Depleted Energy Focus I Power Stabilizer Spell: Natureskin Spell: Protection of the Cabbage
Major Scribestone Depleted Energy Focus X Power Stabilizer Spell: Resurrection Spell: Incarnate Anew
Major Scribestone Depleted Energy Focus I Power Amplifier Spell: Protection of the Cabbage Spell: Protection of the Glades
Major Scribestone Depleted Energy Focus I Power Stabilizer Spell: Mask of the Hunter Spell: Mask of the Stalker
Major Scribestone Depleted Energy Focus I Power Stabilizer Spell: Frost Spell: Moonfire
Major Scribestone Depleted Energy Focus I Power Stabilizer Spell: Regrowth Spell: Nature's Recovery
Major Scribestone Depleted Energy Focus I Power Stabilizer Spell: Tunare's Renewal Spell: Nature's Touch
Major Scribestone Depleted Energy Focus X Ancient Text Spell: Legacy of Thorn Ancient: Legacy of Blades
Major Scribestone Depleted Energy Focus X Ancient Text Spell: Wildfire Ancient: Starfire of Ro

Spells

Spell Name Level Mana Skill Target Type
Burst of Flame 1 4 Evocation Single target
Dance of the Fireflies 1 10 Conjuration Self only
Endure Fire 1 20 Abjuration Single target
Flame Lick 1 12 Evocation Single target
Lull Animal 1 10 Alteration Animal
Minor Healing 1 10 Alteration Single target
Panic Animal 1 10 Alteration Animal
Sense Animals 1 5 Divination Self only
Skin like Wood 1 10 Abjuration Single target
Snare 1 15 Alteration Single target
Tangling Weeds 1 15 Alteration Single target
Grasping Roots 2 35 Alteration Single target
Ward Summoned 2 6 Evocation Summoned beings
Burst of Fire 3 7 Evocation Single target
Whirling Wind 3 7 Conjuration Single target
Camouflage 4 15 Divination Single target
Cure Disease 4 20 Alteration Single target
Invoke Lightning 4 32 Evocation Area of effect around the target
Cure Poison 5 20 Alteration Single target
Gate 5 70 Alteration Self only
Harmony 5 25 Abjuration Area of effect around the target
Enduring Breath 6 35 Alteration Single target
Firefist 6 30 Evocation Self only
Treeform 6 30 Alteration Self only
Shield of Thistles 7 40 Abjuration Single target
Strength of Earth 7 40 Alteration Single target
Thistlecoat 7 25 Abjuration Self only
Ignite 8 21 Evocation Single target
Invisibility versus Animals 8 30 Divination Single target
Remove Minor Curse 8 25 Alteration Single target
Endure Cold 9 20 Abjuration Single target
Light Healing 9 28 Alteration Single target
Protection of Wood 9 25 Abjuration Group
Starshine 9 50 Conjuration Self only
Spirit of Wolf 10 40 Alteration Single target
Stinging Swarm 10 71 Conjuration Single target
Summon Drink 10 10 Conjuration Self only
Halo of Light 11 40 Conjuration Self only
Summon Food 11 10 Conjuration Self only
Bind Affinity 12 0 Alteration Single target
Bind Affinity 12 100 Alteration Single target
Cascade of Hail 12 62 Evocation Area of effect around the target
Befriend Animal 13 70 Alteration Animal
Expulse Summoned 13 41 Evocation Summoned beings
See Invisible 13 25 Divination Single target
Levitate 14 30 Alteration Single target
Skin like Rock 14 60 Abjuration Single target
Calm Animal 15 45 Alteration Animal
Ring of Karana 15 150 Alteration Self only
Ring of Surefall Glade 15 150 Alteration Self only
Terrorize Animal 15 30 Alteration Animal
Careless Lightning 16 37 Evocation Single target
Dizzying Wind 16 50 Conjuration Single target
Ring of Butcher 16 150 Alteration Self only
Barbcoat 17 50 Abjuration Self only
Ring of Commons 17 150 Alteration Self only
Ring of Toxxulia 17 150 Alteration Self only
Shield of Barbs 17 60 Abjuration Single target
Tiny Companion 17 50 Alteration Caster's pet
Cancel Magic 18 30 Abjuration Single target
Feral Spirit 18 50 Alteration Caster's pet
Lesser Succor 18 150 Alteration Group
Ring of Grimling 18 300 Alteration Self only
Superior Camouflage 18 40 Divination Single target
Endure Disease 19 20 Abjuration Single target
Endure Poison 19 20 Abjuration Single target
Healing 19 65 Alteration Single target
Protection of Rock 19 150 Abjuration Group
Ring of Home 19 150 Alteration Self only
Ring of the Nexus 19 150 Alteration Self only
Circle of Blightfire Moors 20 300 Alteration Group teleport
Primary Anchor Ring 20 150 Alteration Self only
Resist Fire 20 50 Abjuration Single target
Ring of Blightfire Moors 20 150 Alteration Self only
Ring of Ro 20 150 Alteration Self only
Ring of Stonebrunt 20 150 Alteration Self only
Secondary Anchor Ring 20 150 Alteration Self only
Wolf Form 20 60 Alteration Self only
Zephyr: Blightfire Moors 20 225 Alteration Single target
Ensnaring Roots 21 60 Alteration Single target
Ring of Steamfont 21 150 Alteration Self only
Spirit of Cheetah 21 20 Alteration Self only
Tremor 21 200 Evocation Area of effect around the caster
Pogonip 22 125 Evocation Area of effect around the target
Ring of Feerrott 22 150 Alteration Self only
Ring of Lavastorm 22 150 Alteration Self only
Sunbeam 22 40 Divination Area of effect around the target
Charm Animals 23 120 Alteration Animal
Dismiss Summoned 23 73 Evocation Summoned beings
Remove Lesser Curse 23 75 Alteration Single target
Ring of Twilight 23 300 Alteration Self only
Creeping Crud 24 107 Conjuration Single target
Ring of the Combines 24 150 Alteration Self only
Skin like Steel 24 100 Abjuration Single target
Circle of Butcher 25 300 Alteration Group teleport
Circle of Karana 25 300 Alteration Group teleport
Circle of Toxxulia 25 300 Alteration Group teleport
Immolate 25 72 Evocation Single target
Ring of Knowledge 25 300 Alteration Self only
Ring of Misty 25 150 Alteration Self only
Circle of Surefall Glade 26 300 Alteration Group teleport
Circle of the Nexus 26 300 Alteration Group teleport
Ensnare 26 35 Alteration Single target
Scale of Wolf 26 60 Alteration Single target
Succor: East 26 300 Alteration Group teleport
Bramblecoat 27 75 Abjuration Self only
Circle of Commons 27 300 Alteration Group teleport
Protection of Steel 27 250 Abjuration Group
Shield of Brambles 27 80 Abjuration Single target
Beguile Plants 28 170 Alteration Plant
Circle of Stonebrunt 28 300 Alteration Group teleport
Combust 28 85 Evocation Single target
Counteract Disease 28 50 Alteration Single target
Counteract Poison 28 50 Alteration Single target
Circle of Grimling 29 600 Alteration Group teleport
Circle of Home 29 300 Alteration Group teleport
Greater Healing 29 115 Alteration Single target
Harmony of Nature 29 100 Abjuration Single target
Imbue Emerald 29 200 Alteration Self only
Imbue Plains Pebble 29 200 Alteration Self only
Mass Imbue Emerald 29 600 Alteration Self only
Mass Imbue Plains Pebble 29 600 Alteration Self only
Ring of Dawnshroud 29 300 Alteration Self only
Circle of Lavastorm 30 300 Alteration Group teleport
Fury of Air 30 85 Evocation Single target
Greater Wolf Form 30 90 Alteration Self only
Resist Cold 30 50 Abjuration Single target
Spirit of the Shrew 30 80 Alteration Single target
Circle of Steamfont 31 300 Alteration Group teleport
Earthquake 31 375 Evocation Area of effect around the caster
Lightning Strike 31 149 Evocation Area of effect around the target
Ring of Iceclad 31 150 Alteration Self only
Circle of Feerrott 32 300 Alteration Group teleport
Circle of Iceclad 32 300 Alteration Group teleport
Circle of Ro 32 300 Alteration Group teleport
Drones of Doom 32 145 Conjuration Single target
Succor: Butcher 32 300 Alteration Group teleport
Zephyr: Nexus 32 225 Alteration Single target
Zephyr: Toxxulia 32 225 Alteration Single target
Beguile Animals 33 170 Alteration Animal
Circle of the Combines 33 300 Alteration Group teleport
Circle of Twilight 33 600 Alteration Group teleport
Expel Summoned 33 108 Evocation Summoned beings
Ring of Great Divide 33 150 Alteration Self only
Zephyr: Butcherblock 33 225 Alteration Single target
Zephyr: Iceclad 33 225 Alteration Single target
Endure Magic 34 40 Abjuration Single target
Regeneration 34 100 Alteration Single target
Strength of Stone 34 65 Alteration Single target
Zephyr: Karana 34 225 Alteration Single target
Pack Shrew 35 320 Alteration Group teleport
Pack Spirit 35 120 Alteration Group
Primary Anchor Circle 35 300 Alteration Group teleport
Secondary Anchor Circle 35 300 Alteration Group teleport
Share Wolf Form 35 120 Alteration Group
Zephyr: Commonlands 35 225 Alteration Single target
Zephyr: Stonebrunt 35 225 Alteration Single target
Zephyr: Surefall Glade 35 225 Alteration Single target
Circle of Misty 36 300 Alteration Group teleport
Enveloping Roots 36 80 Alteration Single target
Ring of Wakening Lands 36 150 Alteration Self only
Skin like Diamond 36 200 Abjuration Single target
Spirit of Ash 36 25 Alteration Self only
Avalanche 37 200 Evocation Area of effect around the target
Circle of Dawnshroud 37 600 Alteration Group teleport
Ro's Fiery Sundering 37 50 Evocation Single target
Shield of Spikes 37 100 Abjuration Single target
Spikecoat 37 110 Abjuration Self only
Succor: Emerald Jungle 37 300 Alteration Group teleport
Circle of Great Divide 38 300 Alteration Group teleport
Circle of Knowledge 38 600 Alteration Group teleport
Firestrike 38 138 Evocation Single target
Remove Curse 38 75 Alteration Single target
Succor: Ro 38 300 Alteration Group teleport
Zephyr: Grimling 38 225 Alteration Single target
Nature's Renewal 39 173 Alteration Single target
Pack Regeneration 39 200 Alteration Group
Protection of Diamond 39 450 Abjuration Group
Ring of Cobalt Scar 39 150 Alteration Self only
Succor: Skyfire 39 300 Alteration Group teleport
Zephyr: Feerrott 39 225 Alteration Single target
Zephyr: Steamfont 39 225 Alteration Single target
Circle of Wakening Lands 40 300 Alteration Group teleport
Drifting Death 40 189 Conjuration Single target
Form of the Great Wolf 40 135 Alteration Self only
Primary Anchor Push 40 150 Alteration Single target
Secondary Anchor Push 40 150 Alteration Single target
Zephyr: Combines 40 225 Alteration Single target
Zephyr: Primary Anchor 40 225 Alteration Single target
Zephyr: Ro 40 225 Alteration Single target
Zephyr: Secondary Anchor 40 225 Alteration Single target
Savage Spirit 41 100 Alteration Caster's pet
Succor: Lavastorm 41 300 Alteration Group teleport
Summon Companion 41 50 Conjuration Self only
Zephyr: Twilight 41 225 Alteration Single target
Chloroplast 42 200 Alteration Single target
Circle of Cobalt Scar 42 300 Alteration Group teleport
Fixation of Ro 42 100 Alteration Single target
Zephyr: Great Divide 42 225 Alteration Single target
Allure of the Wild 43 220 Alteration Animal
Banish Summoned 43 136 Evocation Summoned beings
Dustdevil 43 162 Evocation Single target
Nullify Magic 43 50 Abjuration Single target
Zephyr: Wakening Lands 43 225 Alteration Single target
Healing Water 44 150 Alteration Single target
Resist Disease 44 50 Abjuration Single target
Resist Poison 44 50 Abjuration Single target
Storm Strength 44 85 Alteration Single target
Zephyr: Cobalt Scar 44 225 Alteration Single target
Zephyr: Home 44 225 Alteration Single target
Engulfing Roots 45 100 Alteration Single target
Pack Chloroplast 45 400 Alteration Group
Share Form of the Great Wolf 45 350 Alteration Group
Zephyr: Misty 45 225 Alteration Single target
Lightning Blast 46 234 Evocation Area of effect around the target
Skin like Nature 46 300 Abjuration Single target
Succor: North 46 300 Alteration Group teleport
Zephyr: Knowledge 46 225 Alteration Single target
Ice 47 142 Evocation Single target
Shield of Thorns 47 120 Abjuration Single target
Thorncoat 47 175 Abjuration Self only
Fire 48 260 Evocation Area of effect around the target
Improved Superior Camouflage 48 75 Divination Self only
Starfire 48 186 Evocation Single target
Upheaval 48 625 Evocation Area of effect around the caster
Forest's Renewal 49 233 Alteration Single target
Legacy of Spike 49 300 Abjuration Group
Protection of Nature 49 700 Abjuration Group
Resist Magic 49 85 Abjuration Single target
Vengeance of the Wild 49 180 Conjuration Single target
Everlasting Breath 50 55 Alteration Single target
Levitation 50 60 Alteration Single target
Tangle 50 60 Alteration Single target
Circle of Winter 51 150 Abjuration Group
Repulse Animal 51 100 Alteration Animal
Superior Healing 51 185 Alteration Single target
Breath of Ro 52 175 Evocation Single target
Call of Karana 52 220 Alteration Animal
Circle of Arcstone 52 300 Alteration Group teleport
Circle of Summer 52 150 Abjuration Group
Circle of Undershore 52 300 Alteration Group teleport
Egress 52 100 Alteration Self only
Feral Pack 52 200 Alteration Group teleport
Foliage Shield 52 85 Divination Group
Pure Blood 52 100 Alteration Single target
Ring of Arcstone 52 150 Alteration Self only
Ring of Barindu 52 300 Alteration Self only
Ring of Natimbi 52 150 Alteration Self only
Ring of Undershore 52 150 Alteration Self only
Zephyr: Lavastorm 52 225 Alteration Single target
Zephyr: Undershore 52 225 Alteration Single target
Glamour of Tunare 53 10 Abjuration Animal
Ring of Bloodfields 53 150 Alteration Self only
Spirit of Scale 53 150 Alteration Group
Winged Death 53 229 Conjuration Single target
Blizzard 54 332 Evocation Area of effect around the target
Circle of Natimbi 54 300 Alteration Group teleport
Eradicate Curse 54 400 Alteration Single target
Form of the Howler 54 100 Alteration Self only
Regrowth 54 300 Alteration Single target
Remove Greater Curse 54 100 Alteration Single target
Ring of Buried Sea 54 150 Alteration Self only
Scoriae 54 264 Evocation Single target
Spirit of Eagle 54 125 Alteration Single target
Annul Magic 55 75 Abjuration Single target
Aura of the Grove 55 40 Conjuration Self only
Chloroblast 55 331 Alteration Single target
Circle of Barindu 55 600 Alteration Group teleport
Circle of Bloodfields 55 300 Alteration Group teleport
Exile Summoned 55 185 Evocation Summoned beings
Frost 55 202 Evocation Single target
Girdle of Karana 55 105 Alteration Single target
Nature Walker's Behest 55 220 Conjuration Self only
Tunare's Request 55 350 Alteration Animal
Vengeance of Nature 55 316 Conjuration Single target
Bladecoat 56 235 Abjuration Self only
Breath of Karana 56 180 Conjuration Single target
Engorging Roots 56 75 Alteration Single target
Ro's Smoldering Disjunction 56 250 Alteration Single target
Wake of Karana 56 400 Alteration Self only
Zephyr: Arcstone 56 225 Alteration Single target
Zephyr: Natimbi 56 225 Alteration Single target
Bonds of Tunare 57 115 Alteration Area of effect around the target
Instinctual Fear 57 75 Alteration Animal
Natureskin 57 400 Abjuration Single target
Succor 57 100 Alteration Group
Zephyr: Barindu 57 225 Alteration Single target
Zephyr: Bloodfields 57 225 Alteration Single target
Zephyr: Dawnshroud 57 225 Alteration Single target
Circle of Seasons 58 400 Abjuration Group
Eradicate Disease 58 250 Alteration Single target
Eradicate Poison 58 250 Alteration Single target
Fist of Karana 58 357 Evocation Area of effect around the target
Regrowth of the Grove 58 600 Alteration Group
Shield of Blades 58 150 Abjuration Single target
Tunare's Renewal 58 400 Alteration Single target
Circle of Buried Sea 59 300 Alteration Group teleport
Incarnate Anew 59 700 Alteration Target's corpse
Legacy of Thorn 59 350 Abjuration Group
Protection of the Cabbage 59 500 Abjuration Single target
Spirit of Oak 59 25 Alteration Self only
Wildfire 59 335 Evocation Single target
Ancient: Legacy of Blades 60 350 Abjuration Group
Ancient: Starfire of Ro 60 300 Evocation Single target
Banishment 60 500 Evocation Summoned beings
Circle of The Steppes 60 300 Alteration Group teleport
Entrapping Roots 60 200 Alteration Area of effect around the target
Form of the Hunter 60 150 Alteration Self only
Mask of the Hunter 60 100 Alteration Self only
Mask of the Stalker 60 150 Alteration Self only
Moonfire 60 263 Evocation Single target
Nature's Recovery 60 250 Alteration Single target
Nature's Touch 60 575 Alteration Single target
Protection of the Glades 60 1200 Abjuration Group
Ring of The Steppes 60 150 Alteration Self only
Teleport Guild Hall Anchor 60 750 Alteration Friendly area of effect
Teleport Guild Hall Anchor 60 750 Alteration Friendly area of effect
Zephyr: The Steppes 60 225 Alteration Single target