Wizard

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The Wizard is a seeker of knowledge, and her life is spent focusing on this goal.
She uses powerful spells to see things from afar and transport them between places.
A thirst for arcane knowledge has made her a master of magical translocation, as well as an offensive force of destruction. - EverQuest manual

Description

Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizard have also perfected the art of teleportation - allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.

Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers solo once they are able to quad kite at level 29. Wizard generally get left out of groups among min maxers due to Wizards suffering mana issues with fast killing groups. Ironically the worse a group is the more a Wizard excels, since they are able to meditate more often and therefore contribute. Play Wizard if you value burst damage and prefer to solo and/or raid.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Wizard Channeler Evoker Sorcerer

Creation Guide

Statistics

Strength: Strength determines how much you can carry. It influences maximum and average damage and how quickly you learn many offensive skills. Wizards do not get any strength increasing spells, and generally do not get weight decreasing containers for some time either. It may be worth putting a few small bonus points into strength if you do not wish to visit vendors and banks on a regular basis to offload heavy items and coin.

Stamina: Stamina affects how many hit points you have, and how long you can hold your breath. It also affects how long you can swing weapons before tiring, and how often you can jump before becoming exhausted. Wizards do not benefit from stamina as much as melee or priest classes do, and points put into stamina will amount to only a small hitpoints boost at high levels.

Agility: Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit. The true effect of Agility is often debated. Wizards do not have many hitpoints, or a high AC. If they get hit it is usually for maximum damage. Agility may help in defraying this, but it is a secondary stat. Generally you want to avoid even the possibility of being hit, at which point Agility would have no use whatsoever. Unless you know what you are doing, do not put bonus points into Agility (an exception being the Erudite wizard, who may wish to put in 5 points to get agility to 75).

Dexterity: Dexterity affects how quickly you learn weapon skills, how often weapons will process their special effects. Since you won't rely on melee after your first few levels, you should not put points into this skill at creation.

Wisdom: Wisdom affects the amount of mana the priest classes have, also rangers and paladins. It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence. This skill has absolutely no relevance for the Wizard class and bonus points should not be put into it.

Intelligence: Intelligence directly affects how quickly you can learn most skills. It affects the amount of mana for bards and all pure casters, as well as shadow knights. It is the core statistic for Wizards and most of your bonus points should be allocated here. Whilst some people may say it is easy to reach the soft cap of 200 intelligence through the many bonus items in the game, this is one stat which you can never have enough of. Once you reach 200 intelligence you can then free up slots for other stat enhancers such as for hitpoints, direct mana, AC, or charisma.

Charisma: This affects the amount you will be charged for goods by NPC merchants, and how much they will pay you. It also affects the saving throw on certain Bard and Enchanter spells (charms in particular). This will impact upon the costs incurred when purchasing expensive travelling or shielding components , but often you can get a Charisma buff from a friend to help with this. It is not advised to put points in this statistic at creation.

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Wizards must choose one of five races, and a wizard's main stat is intelligence. Erudites have the highest base intelligence, but suffer from night-blindness (a minor consideration with the Titanium EQ client). Gnomes and Dark Elves are roughly tied for the second highest base intelligence. Dark Elves are often killed on sight, but benefit from ultravision and the ability to hide, which is the only unique skill among wizard races. High Elves have reasonably high intelligence and the highest base charisma which can help slightly with vendor pricing. Humans have the lowest intelligence and night-blindness, but have the most rounded stats and the highest strength, which can help you carry extra loot early in the game.

Ultimately, however, a wizard's effectiveness is determined by total mana (for maximum burst damage and useful for quadding) and mana regen rate (for long-term sustained dps). Because intelligence gear is easily obtained and because all races regenerate mana at the same rate, no one race is substantially superior to another. Choosing the race you enjoy the look of most should be your primary concern.

Race Alignment Starting City Racial(s) Size Deity Choices
Dark Elves Evil Neriak Hide, Ultravision Medium, Small Agnostic, Innoruuk, Solusek Ro
Erudites Neutral Erudin, Paineel -5 Disease Resist, +5 Magic Resist Medium Agnostic, Prexus, Quellious, Solusek Ro
Froglok Good or Evil Rathe Mountais Swimming (Skill starts at 125), Ultravision Small, Medium Mithaniel Marr
Gnomes Neutral Ak'Anon Tinkering, Infravision Small Agnostic, Bertoxxulous, Brell Serilis, Solusek Ro
High Elves Good Felwithe Infravision Medium, Small Agnostic, Erollisi Marr, Karana, Mithaniel Marr, Solusek Ro, Tunare
Humans Neutral Freeport, Qeynos +5 Fire Resist Medium Agnostic, Bertoxxulous, Erollisi Marr, Innoruuk, Karana, Mithaniel Marr, Rodcet Nife, Solusek Ro


Starting Statistics

RACE STR STA AGI DEX WIS INT CHA BONUS
Dark Elf 60 75 90 75 83 109 60 30
Erudite 60 80 70 70 83 117 70 30
Froglok 70 90 100 100 75 85 50 30
Gnome 60 80 85 85 67 108 60 30
High Elf 55 75 85 70 95 102 80 30
Human 75 85 75 75 75 85 75 30


Religion

Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. Following Innoruuk is probably the most dangerous religion as they have the most places in the game where they are Kill on Sight. In the end it will not make an enormous difference to your character which Deity you choose.

Spells

Spell Name Level Mana Skill Target Type
Blast of Cold 1 8 Evocation Single target
Frost Bolt 1 8 Evocation Single target
Minor Shielding 1 10 Abjuration Self only
Numbing Cold 1 12 Evocation Area of effect around the caster
Sphere of Light 1 10 Divination Self only
True North 1 5 Divination Self only
Glimpse 2 5 Divination Self only
O`Keil's Radiation 2 15 Abjuration Single target
Fade 3 10 Alteration Self only
Root 3 30 Alteration Single target
Gate 4 70 Alteration Self only
See Invisible 4 25 Divination Single target
Shock of Fire 4 10 Evocation Single target
Fingers of Fire 5 26 Evocation Area of effect around the caster
Fire Bolt 5 24 Evocation Single target
Icestrike 6 19 Evocation Area of effect around the target
Lesser Shielding 6 25 Abjuration Self only
Sense Summoned 7 5 Divination Self only
Shadow Step 7 10 Alteration Self only
Column of Frost 8 39 Evocation Area of effect around the target
Eye of Zomm 8 30 Conjuration Self only
Shock of Ice 8 26 Evocation Single target
Halo of Light 9 40 Conjuration Self only
Resistant Skin 9 35 Abjuration Self only
O`Keil's Embers 10 35 Abjuration Single target
Shock of Lightning 10 36 Evocation Single target
Cancel Magic 11 30 Abjuration Single target
Gaze 11 15 Divination Self only
Bind Affinity 12 0 Alteration Single target
Bind Affinity 12 100 Alteration Single target
Firestorm 12 54 Evocation Area of effect around the target
Frost Spiral of Al'Kabor 12 58 Evocation Area of effect around the target
Shieldskin 13 41 Abjuration Self only
Xalirilan's Lesser Appraisal 13 70 Divination Single target
Identify 14 50 Divination Single target
Project Lightning 14 72 Evocation Area of effect around the caster
Xalirilan's Lesser Discombobulation 14 70 Divination Single target
Xalirilan's Lesser Extrication 14 70 Divination Single target
Flame Shock 15 62 Evocation Single target
Pillar of Fire 15 82 Evocation Area of effect around the target
Shielding 15 50 Abjuration Self only
Bind Sight 16 15 Divination Single target
Focus Crude Spellcaster's Empowering Essence 16 100 Alteration Self only
Focus Primitive Spellcaster's Empowering Essence 16 50 Alteration Self only
Focus Rudimentary Spellcaster's Empowering Essence 16 75 Alteration Self only
Heat Sight 16 30 Divination Self only
Invisibility 16 30 Divination Single target
Lightning Bolt 16 75 Evocation Single target
Force Snap 17 96 Evocation Single target
Instill 17 60 Alteration Single target
Nexus Gate 17 150 Alteration Self only
Fire Spiral of Al'Kabor 18 106 Evocation Area of effect around the target
Garrison's Mighty Mana Shock 18 110 Evocation Single target
Lesser Evacuate 18 150 Alteration Group
North Gate 18 150 Alteration Self only
Home Gate 19 150 Alteration Self only
Sight 19 20 Divination Self only
Tishan's Clash 19 65 Evocation Single target
Tox Gate 19 150 Alteration Self only
Blightfire Moors Gate 20 150 Alteration Self only
Blightfire Moors Portal 20 300 Alteration Group teleport
Elemental Shield 20 50 Abjuration Self only
Fay Gate 20 150 Alteration Self only
Focus Makeshift Spellcaster's Empowering Essence 20 150 Alteration Self only
Focus Mass Crude Spellcaster's Empowering Essence 20 400 Alteration Self only
Focus Mass Primitive Spellcaster's Empowering Essence 20 200 Alteration Self only
Focus Mass Rudimentary Spellcaster's Empowering Essence 20 300 Alteration Self only
Grimling Gate 20 300 Alteration Self only
Primary Anchor Gate 20 150 Alteration Self only
Secondary Anchor Gate 20 150 Alteration Self only
Translocate: Blightfire Moors 20 225 Alteration Single target
Common Gate 21 150 Alteration Self only
Leatherskin 21 83 Abjuration Self only
Stonebrunt Gate 21 150 Alteration Self only
Levitate 22 30 Alteration Single target
Nek Gate 22 150 Alteration Self only
Ro Gate 22 150 Alteration Self only
Twilight Gate 22 300 Alteration Self only
Cazic Gate 23 150 Alteration Self only
Lightning Storm 23 86 Evocation Area of effect around the target
Major Shielding 23 80 Abjuration Self only
West Gate 23 150 Alteration Self only
Xalirilan's Appraisal 23 145 Divination Single target
Cast Force 24 140 Evocation Area of effect around the caster
Column of Lightning 24 143 Evocation Area of effect around the target
Combine Gate 24 150 Alteration Self only
Focus Mass Makeshift Spellcaster's Empowering Essence 24 600 Alteration Self only
Frost Shock 24 135 Evocation Single target
Xalirilan's Discombobulation 24 145 Divination Single target
Xalirilan's Extrication 24 145 Divination Single target
Minor Familiar 25 290 Conjuration Self only
North Portal 25 300 Alteration Group teleport
O`Keil's Levity 25 150 Abjuration Self only
Yonder 25 15 Alteration Self only
Energy Storm 26 160 Evocation Area of effect around the target
Evacuate: North 26 300 Alteration Group teleport
Imbue Fire Opal 26 200 Alteration Self only
Inferno Shock 26 172 Evocation Single target
Bonds of Force 27 75 Alteration Area of effect around the target
Fay Portal 27 300 Alteration Group teleport
Knowledge Gate 27 300 Alteration Self only
Stonebrunt Portal 27 300 Alteration Group teleport
Mass Imbue Fire Opal 28 600 Alteration Self only
Shock Spiral of Al'Kabor 28 174 Evocation Area of effect around the target
Thunder Strike 28 138 Evocation Single target
Tox Portal 28 300 Alteration Group teleport
Dawnshroud Gate 29 300 Alteration Self only
Grimling Portal 29 600 Alteration Group teleport
Home Portal 29 300 Alteration Group teleport
Magnify 29 25 Divination Self only
Nexus Portal 29 300 Alteration Group teleport
Focus Elementary Spellcaster's Empowering Essence 30 200 Alteration Self only
Steelskin 30 149 Abjuration Self only
Thunderclap 30 221 Evocation Area of effect around the caster
Circle of Force 31 175 Evocation Area of effect around the target
O`Keil's Flickering Flame 31 115 Abjuration Single target
Evacuate: Fay 32 300 Alteration Group teleport
Harvest 32 1 Alteration Self only
Iceclad Gate 32 150 Alteration Self only
Lava Storm 32 270 Evocation Area of effect around the target
Nek Portal 32 300 Alteration Group teleport
Cazic Portal 33 300 Alteration Group teleport
Greater Shielding 33 120 Abjuration Self only
Iceclad Portal 33 300 Alteration Group teleport
Twilight Portal 33 600 Alteration Group teleport
Xalirilan's Greater Appraisal 33 240 Divination Single target
Combine Portal 34 300 Alteration Group teleport
Focus Mass Elementary Spellcaster's Empowering Essence 34 800 Alteration Self only
Great Divide Gate 34 150 Alteration Self only
Ice Shock 34 189 Evocation Single target
Nullify Magic 34 50 Abjuration Single target
Xalirilan's Greater Discombobulation 34 240 Divination Single target
Xalirilan's Greater Extrication 34 240 Divination Single target
Common Portal 35 300 Alteration Group teleport
Elnerick's Entombment of Ice 35 223 Evocation Single target
Force Spiral of Al'Kabor 35 214 Evocation Area of effect around the target
Primary Anchor Portal 35 600 Alteration Group teleport
Secondary Anchor Portal 35 600 Alteration Group teleport
Translocate: North 35 225 Alteration Single target
Translocate: Stonebrunt 35 225 Alteration Single target
Evacuate: Skyfire 36 300 Alteration Group teleport
Great Divide Portal 36 300 Alteration Group teleport
Ro Portal 36 300 Alteration Group teleport
Translocate: Fay 36 225 Alteration Single target
Translocate: Nexus 36 225 Alteration Single target
Concussion 37 100 Alteration Single target
Evacuate: Emerald Jungle 37 300 Alteration Group teleport
Lightning Shock 37 191 Evocation Single target
Translocate: Tox 37 225 Alteration Single target
West Portal 37 300 Alteration Group teleport
Chill Sight 38 75 Divination Self only
Evacuate: Ro 38 300 Alteration Group teleport
Knowledge Portal 38 600 Alteration Group teleport
Shifting Sight 38 30 Divination Single target
Translocate: Combine 38 225 Alteration Single target
Wakening Lands Gate 38 150 Alteration Self only
Cobalt Scar Gate 39 150 Alteration Self only
Dawnshroud Portal 39 600 Alteration Group teleport
Immobilize 39 80 Alteration Single target
Invisibility to Undead 39 100 Divination Self only
Translocate: Grimling 39 450 Alteration Single target
Diamondskin 40 236 Abjuration Self only
Focus Modest Spellcaster's Empowering Essence 40 250 Alteration Self only
Primary Anchor Push 40 150 Alteration Single target
Secondary Anchor Push 40 150 Alteration Single target
Translocate: Common 40 225 Alteration Single target
Translocate: Primary Anchor 40 225 Alteration Single target
Translocate: Secondary Anchor 40 225 Alteration Single target
Vision Shift 40 50 Divination Single target
Force Strike 41 225 Evocation Single target
Frost Storm 41 291 Evocation Area of effect around the target
Translocate: Nek 41 225 Alteration Single target
Translocate: Twilight 41 450 Alteration Single target
Elemental Armor 42 100 Abjuration Self only
Evacuate: Nek 42 300 Alteration Group teleport
Translocate: West 42 225 Alteration Single target
Wakening Lands Portal 42 300 Alteration Group teleport
Cobalt Scar Portal 43 300 Alteration Group teleport
Conflagration 43 207 Evocation Single target
Gravity Flux 43 250 Alteration Area of effect around the target
Translocate: Ro 43 225 Alteration Single target
Arch Shielding 44 200 Abjuration Self only
Bounce 44 100 Abjuration Self only
Enticement of Flame 44 210 Evocation Single target
Focus Mass Modest Spellcaster's Empowering Essence 44 1000 Alteration Self only
Translocate: Cazic 44 225 Alteration Single target
Translocate: Home 44 225 Alteration Single target
Lesser Familiar 45 490 Conjuration Self only
Supernova 45 775 Evocation Area of effect around the caster
Translocate: Iceclad 45 225 Alteration Single target
Translocate: Knowledge 45 450 Alteration Single target
Alter Plane: Hate 46 300 Alteration Group teleport
Alter Plane: Hate II 46 300 Alteration Group teleport
Alter Plane: Sky 46 300 Alteration Group teleport
Translocate: Great Divide 46 225 Alteration Single target
Evacuate: West 47 300 Alteration Group teleport
Markar's Clash 47 181 Evocation Single target
Rend 47 223 Evocation Single target
Translocate: Wakening Lands 47 225 Alteration Single target
Paralyzing Earth 48 100 Alteration Single target
Translocate: Cobalt Scar 48 225 Alteration Single target
Wrath of Al'Kabor 48 420 Evocation Area of effect around the target
Ice Comet 49 240 Evocation Single target
Translocate: Dawnshroud 49 450 Alteration Single target
Ward of Calrena 49 175 Abjuration Single target
Focus Simple Spellcaster's Empowering Essence 50 300 Alteration Self only
Levitation 50 60 Alteration Single target
Translocate 50 200 Alteration Single target
Arcstone Gate 51 150 Alteration Self only
Arcstone Portal 51 300 Alteration Group teleport
Atol's Spectral Shackles 51 125 Alteration Area of effect around the target
Draught of Fire 51 240 Evocation Single target
Pillar of Frost 51 406 Evocation Area of effect around the target
Tishan's Discord 51 210 Evocation Single target
Undershore Gate 51 150 Alteration Self only
Undershore Portal 51 300 Alteration Group teleport
Abscond 52 100 Alteration Self only
Barindu Gate 52 300 Alteration Self only
Frozen Harpoon 52 170 Evocation Single target
Lure of Frost 52 250 Evocation Single target
Manaskin 52 330 Abjuration Self only
Natimbi Gate 52 150 Alteration Self only
Tears of Druzzil 52 349 Evocation Area of effect around the target
Translocate: Group 52 600 Alteration Group
Annul Magic 53 75 Abjuration Single target
Bloodfields Gate 53 150 Alteration Self only
Inferno of Al'Kabor 53 413 Evocation Area of effect around the target
Jyll's Static Pulse 53 500 Evocation Area of effect around the caster
Elemental Cloak 54 125 Abjuration Self only
Familiar 54 525 Conjuration Self only
Focus Mass Simple Spellcaster's Empowering Essence 54 1200 Alteration Self only
Harvest II 54 1 Alteration Self only
Magi Ward 54 30 Abjuration Self only
Natimbi Portal 54 300 Alteration Group teleport
Pillar of Lightning 54 419 Evocation Area of effect around the target
Shield of the Magi 54 300 Abjuration Self only
Thunderbolt 54 300 Evocation Area of effect around the target
Voltaic Draught 54 241 Evocation Single target
Barindu Portal 55 600 Alteration Group teleport
Bloodfields Portal 55 300 Alteration Group teleport
Draught of Jiva 55 242 Evocation Single target
Fire Mark 55 125 Conjuration Self only
Focus Spellcaster's Empowering Essence 55 350 Alteration Self only
Improved Invisibility 55 75 Divination Self only
Lure of Flame 55 300 Evocation Single target
Plainsight 55 100 Divination Self only
Tears of Solusek 55 431 Evocation Area of effect around the target
Translocate: Arcstone 55 225 Alteration Single target
Translocate: Undershore 55 225 Alteration Single target
Jyll's Zephyr of Ice 56 500 Evocation Area of effect around the caster
Markar's Discord 56 300 Evocation Single target
Retribution of Al'Kabor 56 449 Evocation Area of effect around the target
Draught of Ice 57 243 Evocation Single target
Evacuate 57 100 Alteration Group
Eye of Tallon 57 65 Conjuration Self only
Guard of Calrena 57 250 Abjuration Single target
Pillar of Flame 57 442 Evocation Area of effect around the target
Translocate: Natimbi 57 225 Alteration Single target
Fetter 58 75 Alteration Single target
Lure of Lightning 58 300 Evocation Single target
Manasink 58 200 Abjuration Self only
Reflect 58 150 Abjuration Self only
Spellshield 58 350 Abjuration Single target
Tears of Prexus 58 431 Evocation Area of effect around the target
Translocate: Bloodfields 58 225 Alteration Single target
Flaming Sword of Xuzl 59 250 Conjuration Self only
Focus Mass Spellcaster's Empowering Essence 59 1400 Alteration Self only
Invert Gravity 59 478 Alteration Area of effect around the target
Jyll's Wave of Heat 59 500 Evocation Area of effect around the caster
Vengeance of Al'Kabor 59 451 Evocation Area of effect around the target
Ancient: Destruction of Ice 60 242 Evocation Single target
Ancient: Greater Concussion 60 100 Alteration Single target
Disintegrate 60 650 Evocation Single target
Elnerick's Electrical Rending 60 398 Evocation Single target
Focus Refined Spellcaster's Empowering Essence 60 400 Alteration Self only
Garrison's Superior Sundering 60 440 Evocation Single target
Greater Familiar 60 650 Conjuration Self only
Hsagra's Wrath 60 400 Evocation Giant
Ice Spear of Solist 60 236 Evocation Single target
Lure of Ice 60 300 Evocation Single target
Porlos' Fury 60 400 Evocation Dragon
Sunderock Springs Gate 60 150 Alteration Self only
Sunderock Springs Portal 60 300 Alteration Group teleport
Sunstrike 60 351 Evocation Single target
Teleport Guild Hall Anchor 60 750 Alteration Friendly area of effect
Teleport Guild Hall Anchor 60 750 Alteration Friendly area of effect
Teleport Primary Anchor 60 750 Alteration Friendly area of effect
Teleport Secondary Anchor 60 750 Alteration Friendly area of effect
Translocate: Barindu 60 500 Alteration Single target
Translocate: Sunderock Springs 60 225 Alteration Single target
Winds of Gelid 60 880 Evocation Area of effect around the caster