Wizard: Difference between revisions

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|[https://alla.clumsysworld.com/?a=spell&id=42635 Home Gate] || 150 || Alteration || Self only
|[https://alla.clumsysworld.com/?a=spell&id=42635 Home Gate] || 150 || Alteration || Self only
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|[https://alla.clumsysworld.com/?a=spell&id=6389 Sight] || 20 || Divination || Self only
|[https://alla.clumsysworld.com/?a=spell&id=578 Sight] || 20 || Divination || Self only
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|[https://alla.clumsysworld.com/?a=spell&id=503 Tishan's Clash] || 65 || Evocation || Single target
|[https://alla.clumsysworld.com/?a=spell&id=503 Tishan's Clash] || 65 || Evocation || Single target

Revision as of 14:47, 17 October 2023


The Wizard is a seeker of knowledge, and her life is spent focusing on this goal.
She uses powerful spells to see things from afar and transport them between places.
A thirst for arcane knowledge has made her a master of magical translocation, as well as an offensive force of destruction. - EverQuest manual

Description

Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizard have also perfected the art of teleportation - allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.

Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers solo once they are able to quad kite at level 29. Wizard generally get left out of groups among min maxers due to Wizards suffering mana issues with fast killing groups. Ironically the worse a group is the more a Wizard excels, since they are able to meditate more often and therefore contribute. Play Wizard if you value burst damage and prefer to solo and/or raid.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Wizard Channeler Evoker Sorcerer

Creation Guide

Statistics

Strength: Strength determines how much you can carry. It influences maximum and average damage and how quickly you learn many offensive skills. Wizards do not get any strength increasing spells, and generally do not get weight decreasing containers for some time either. It may be worth putting a few small bonus points into strength if you do not wish to visit vendors and banks on a regular basis to offload heavy items and coin.

Stamina: Stamina affects how many hit points you have, and how long you can hold your breath. It also affects how long you can swing weapons before tiring, and how often you can jump before becoming exhausted. Wizards do not benefit from stamina as much as melee or priest classes do, and points put into stamina will amount to only a small hitpoints boost at high levels.

Agility: Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit. The true effect of Agility is often debated. Wizards do not have many hitpoints, or a high AC. If they get hit it is usually for maximum damage. Agility may help in defraying this, but it is a secondary stat. Generally you want to avoid even the possibility of being hit, at which point Agility would have no use whatsoever. Unless you know what you are doing, do not put bonus points into Agility (an exception being the Erudite wizard, who may wish to put in 5 points to get agility to 75).

Dexterity: Dexterity affects how quickly you learn weapon skills, how often weapons will process their special effects. Since you won't rely on melee after your first few levels, you should not put points into this skill at creation.

Wisdom: Wisdom affects the amount of mana the priest classes have, also rangers and paladins. It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence. This skill has absolutely no relevance for the Wizard class and bonus points should not be put into it.

Intelligence: Intelligence directly affects how quickly you can learn most skills. It affects the amount of mana for bards and all pure casters, as well as shadow knights. It is the core statistic for Wizards and most of your bonus points should be allocated here. Whilst some people may say it is easy to reach the soft cap of 200 intelligence through the many bonus items in the game, this is one stat which you can never have enough of. Once you reach 200 intelligence you can then free up slots for other stat enhancers such as for hitpoints, direct mana, AC, or charisma.

Charisma: This affects the amount you will be charged for goods by NPC merchants, and how much they will pay you. It also affects the saving throw on certain Bard and Enchanter spells (charms in particular). This will impact upon the costs incurred when purchasing expensive travelling or shielding components , but often you can get a Charisma buff from a friend to help with this. It is not advised to put points in this statistic at creation.

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Wizards must choose one of five races, and a wizard's main stat is intelligence. Erudites have the highest base intelligence, but suffer from night-blindness (a minor consideration with the Titanium EQ client). Gnomes and Dark Elves are roughly tied for the second highest base intelligence. Dark Elves are often killed on sight, but benefit from ultravision and the ability to hide, which is the only unique skill among wizard races. High Elves have reasonably high intelligence and the highest base charisma which can help slightly with vendor pricing. Humans have the lowest intelligence and night-blindness, but have the most rounded stats and the highest strength, which can help you carry extra loot early in the game.

Ultimately, however, a wizard's effectiveness is determined by total mana (for maximum burst damage and useful for quadding) and mana regen rate (for long-term sustained dps). Because intelligence gear is easily obtained and because all races regenerate mana at the same rate, no one race is substantially superior to another. Choosing the race you enjoy the look of most should be your primary concern.

Race Alignment Starting City Racial(s) Size Deity Choices
Dark Elves Evil Neriak Hide, Ultravision Medium, Small Agnostic, Innoruuk, Solusek Ro
Erudites Neutral Erudin, Paineel -5 Disease Resist, +5 Magic Resist Medium Agnostic, Prexus, Quellious, Solusek Ro
Froglok Good or Evil Rathe Mountais Swimming (Skill starts at 125), Ultravision Small, Medium Mithaniel Marr
Gnomes Neutral Ak'Anon Tinkering, Infravision Small Agnostic, Bertoxxulous, Brell Serilis, Solusek Ro
High Elves Good Felwithe Infravision Medium, Small Agnostic, Erollisi Marr, Karana, Mithaniel Marr, Solusek Ro, Tunare
Humans Neutral Freeport, Qeynos +5 Fire Resist Medium Agnostic, Bertoxxulous, Erollisi Marr, Innoruuk, Karana, Mithaniel Marr, Rodcet Nife, Solusek Ro


Starting Statistics

RACE STR STA AGI DEX WIS INT CHA BONUS
Dark Elf 60 75 90 75 83 109 60 30
Erudite 60 80 70 70 83 117 70 30
Froglok 70 90 100 100 75 85 50 30
Gnome 60 80 85 85 67 108 60 30
High Elf 55 75 85 70 95 102 80 30
Human 75 85 75 75 75 85 75 30


Religion

Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. Following Innoruuk is probably the most dangerous religion as they have the most places in the game where they are Kill on Sight. In the end it will not make an enormous difference to your character which Deity you choose.

Spells

Level 1
Spell Name Mana Skill Target Type
Blast of Cold 8 Evocation Single target
Frost Bolt 8 Evocation Single target
Minor Shielding 10 Abjuration Self only
Numbing Cold 12 Evocation Area of effect around the caster
Sphere of Light 10 Divination Self only
True North 5 Divination Self only
Level 2
Spell Name Mana Skill Target Type
Glimpse 5 Divination Self only
O`Keil's Radiation 15 Abjuration Single target
Level 3
Spell Name Mana Skill Target Type
Fade 10 Alteration Self only
Root 30 Alteration Single target
Level 4
Spell Name Mana Skill Target Type
Gate 70 Alteration Self only
See Invisible 25 Divination Single target
Shock of Fire 10 Evocation Single target
Level 5
Spell Name Mana Skill Target Type
Fingers of Fire 26 Evocation Area of effect around the caster
Fire Bolt 24 Evocation Single target
Level 6
Spell Name Mana Skill Target Type
Icestrike 19 Evocation Area of effect around the target
Lesser Shielding 25 Abjuration Self only
Level 7
Spell Name Mana Skill Target Type
Sense Summoned 5 Divination Self only
Shadow Step 10 Alteration Self only
Level 8
Spell Name Mana Skill Target Type
Column of Frost 39 Evocation Area of effect around the target
Eye of Zomm 30 Conjuration Self only
Shock of Ice 26 Evocation Single target
Level 9
Spell Name Mana Skill Target Type
Halo of Light 40 Conjuration Self only
Resistant Skin 35 Abjuration Self only
Level 10
Spell Name Mana Skill Target Type
O`Keil's Embers 35 Abjuration Single target
Shock of Lightning 36 Evocation Single target
Level 11
Spell Name Mana Skill Target Type
Cancel Magic 30 Abjuration Single target
Gaze 15 Divination Self only
Level 12
Spell Name Mana Skill Target Type
Bind Affinity 100 Alteration Single target
Firestorm 54 Evocation Area of effect around the target
Frost Spiral of Al'Kabor 58 Evocation Area of effect around the target
Level 13
Spell Name Mana Skill Target Type
Shieldskin 41 Abjuration Self only
Xalirilan's Lesser Appraisal 70 Divination Single target
Level 14
Spell Name Mana Skill Target Type
Identify 50 Divination Single target
Project Lightning 72 Evocation Area of effect around the caster
Xalirilan's Lesser Discombobulation 70 Divination Single target
Level 15
Spell Name Mana Skill Target Type
Flame Shock 62 Evocation Single target
Pillar of Fire 82 Evocation Area of effect around the target
Shielding 50 Abjuration Self only
Level 16
Spell Name Mana Skill Target Type
Bind Sight 15 Divination Single target
Heat Sight 30 Divination Self only
Invisibility 30 Divination Single target
Lightning Bolt 75 Evocation Single target
Level 17
Spell Name Mana Skill Target Type
Force Snap 96 Evocation Single target
Instill 60 Alteration Single target
Level 18
Spell Name Mana Skill Target Type
Fire Spiral of Al'Kabor 106 Evocation Area of effect around the target
Garrison's Mighty Mana Shock 110 Evocation Single target
Lesser Evacuate 150 Alteration Group
North Gate 150 Alteration Self only
Level 19
Spell Name Mana Skill Target Type
Home Gate 150 Alteration Self only
Sight 20 Divination Self only
Tishan's Clash 65 Evocation Single target
Tox Gate 150 Alteration Self only
Level 20
Spell Name Mana Skill Target Type
Blightfire Moors Gate 150 Alteration Self only
Blightfire Moors Portal 300 Alteration Group teleport
Elemental Shield 50 Abjuration Self only
Fay Gate 150 Alteration Self only
Focus Makeshift Spellcaster's Empowering Essence 150 Alteration Self only
Focus Mass Crude Spellcaster's Empowering Essence 400 Alteration Self only
Focus Mass Primitive Spellcaster's Empowering Essence 200 Alteration Self only
Focus Mass Rudimentary Spellcaster's Empowering Essence 300 Alteration Self only
Grimling Gate 300 Alteration Self only
Primary Anchor Gate 150 Alteration Self only
Secondary Anchor Gate 150 Alteration Self only
Translocate: Blightfire Moors 225 Alteration Single target
Level 21
Spell Name Mana Skill Target Type
Common Gate 150 Alteration Self only
Leatherskin 83 Abjuration Self only
Stonebrunt Gate 150 Alteration Self only
Level 22
Spell Name Mana Skill Target Type
Levitate 30 Alteration Single target
Nek Gate 150 Alteration Self only
Ro Gate 150 Alteration Self only
Twilight Gate 300 Alteration Self only
Level 23
Spell Name Mana Skill Target Type
Cazic Gate 150 Alteration Self only
Lightning Storm 86 Evocation Area of effect around the target
Major Shielding 80 Abjuration Self only
West Gate 150 Alteration Self only
Xalirilan's Appraisal 145 Divination Single target
Level 24
Spell Name Mana Skill Target Type
Cast Force 140 Evocation Area of effect around the caster
Column of Lightning 143 Evocation Area of effect around the target
Combine Gate 150 Alteration Self only
Focus Mass Makeshift Spellcaster's Empowering Essence 600 Alteration Self only
Frost Shock 135 Evocation Single target
Xalirilan's Discombobulation 145 Divination Single target
Xalirilan's Extrication 145 Divination Single target
Level 25
Spell Name Mana Skill Target Type
Minor Familiar 290 Conjuration Self only
North Portal 300 Alteration Group teleport
O`Keil's Levity 150 Abjuration Self only
Yonder 15 Alteration Self only
Level 26
Spell Name Mana Skill Target Type
Energy Storm 160 Evocation Area of effect around the target
Evacuate: North 300 Alteration Group teleport
Imbue Fire Opal 200 Alteration Self only
Inferno Shock 172 Evocation Single target
Level 27
Spell Name Mana Skill Target Type
Bonds of Force 75 Alteration Area of effect around the target
Fay Portal 300 Alteration Group teleport
Knowledge Gate 300 Alteration Self only
Stonebrunt Portal 300 Alteration Group teleport
Level 28
Spell Name Mana Skill Target Type
Mass Imbue Fire Opal 600 Alteration Self only
Shock Spiral of Al'Kabor 174 Evocation Area of effect around the target
Thunder Strike 138 Evocation Single target
Tox Portal 300 Alteration Group teleport
Level 29
Spell Name Mana Skill Target Type
Dawnshroud Gate 300 Alteration Self only
Grimling Portal 600 Alteration Group teleport
Home Portal 300 Alteration Group teleport
Magnify 25 Divination Self only
Nexus Portal 300 Alteration Group teleport
Level 30
Spell Name Mana Skill Target Type
Focus Elementary Spellcaster's Empowering Essence 200 Alteration Self only
Steelskin 149 Abjuration Self only
Thunderclap 221 Evocation Area of effect around the caster
Level 31
Spell Name Mana Skill Target Type
Circle of Force 175 Evocation Area of effect around the target
O`Keil's Flickering Flame 115 Abjuration Single target
Level 32
Spell Name Mana Skill Target Type
Evacuate: Fay 300 Alteration Group teleport
Harvest 1 Alteration Self only
Iceclad Gate 150 Alteration Self only
Lava Storm 270 Evocation Area of effect around the target
Nek Portal 300 Alteration Group teleport
Level 33
Spell Name Mana Skill Target Type
Cazic Portal 300 Alteration Group teleport
Greater Shielding 120 Abjuration Self only
Iceclad Portal 300 Alteration Group teleport
Twilight Portal 600 Alteration Group teleport
Xalirilan's Greater Appraisal 240 Divination Single target
Level 34
Spell Name Mana Skill Target Type
Combine Portal 300 Alteration Group teleport
Focus Mass Elementary Spellcaster's Empowering Essence 800 Alteration Self only
Great Divide Gate 150 Alteration Self only
Ice Shock 189 Evocation Single target
Nullify Magic 50 Abjuration Single target
Xalirilan's Greater Discombobulation 240 Divination Single target
Xalirilan's Greater Extrication 240 Divination Single target
Level 35
Spell Name Mana Skill Target Type
Common Portal 300 Alteration Group teleport
Elnerick's Entombment of Ice 223 Evocation Single target
Force Spiral of Al'Kabor 214 Evocation Area of effect around the target
Primary Anchor Portal 600 Alteration Group teleport
Secondary Anchor Portal 600 Alteration Group teleport
Translocate: North 225 Alteration Single target
Translocate: Stonebrunt 225 Alteration Single target
Level 36
Spell Name Mana Skill Target Type
Evacuate: Skyfire 300 Alteration Group teleport
Great Divide Portal 300 Alteration Group teleport
Ro Portal 300 Alteration Group teleport
Translocate: Fay 225 Alteration Single target
Translocate: Nexus 225 Alteration Single target
Level 37
Spell Name Mana Skill Target Type
Concussion 100 Alteration Single target
Evacuate: Emerald Jungle 300 Alteration Group teleport
Lightning Shock 191 Evocation Single target
Translocate: Tox 225 Alteration Single target
West Portal 300 Alteration Group teleport
Level 38
Spell Name Mana Skill Target Type
Chill Sight 75 Divination Self only
Evacuate: Ro 300 Alteration Group teleport
Knowledge Portal 600 Alteration Group teleport
Shifting Sight 30 Divination Single target
Translocate: Combine 225 Alteration Single target
Wakening Lands Gate 150 Alteration Self only
Level 39
Spell Name Mana Skill Target Type
Cobalt Scar Gate 150 Alteration Self only
Dawnshroud Portal 600 Alteration Group teleport
Immobilize 80 Alteration Single target
Invisibility to Undead 100 Divination Self only
Translocate: Grimling 450 Alteration Single target
Level 40
Spell Name Mana Skill Target Type
Diamondskin 236 Abjuration Self only
Focus Modest Spellcaster's Empowering Essence 250 Alteration Self only
Primary Anchor Push 150 Alteration Single target
Secondary Anchor Push 150 Alteration Single target
Translocate: Common 225 Alteration Single target
Translocate: Primary Anchor 225 Alteration Single target
Translocate: Secondary Anchor 225 Alteration Single target
Vision Shift 50 Divination Single target
Level 41
Spell Name Mana Skill Target Type
Force Strike 225 Evocation Single target
Frost Storm 291 Evocation Area of effect around the target
Translocate: Nek 225 Alteration Single target
Translocate: Twilight 450 Alteration Single target
Level 42
Spell Name Mana Skill Target Type
Elemental Armor 100 Abjuration Self only
Evacuate: Nek 300 Alteration Group teleport
Translocate: West 225 Alteration Single target
Wakening Lands Portal 300 Alteration Group teleport
Level 43
Spell Name Mana Skill Target Type
Cobalt Scar Portal 300 Alteration Group teleport
Conflagration 207 Evocation Single target
Gravity Flux 250 Alteration Area of effect around the target
Translocate: Ro 225 Alteration Single target
Level 44
Spell Name Mana Skill Target Type
Arch Shielding 200 Abjuration Self only
Bounce 100 Abjuration Self only
Enticement of Flame 210 Evocation Single target
Focus Mass Modest Spellcaster's Empowering Essence 1000 Alteration Self only
Translocate: Cazic 225 Alteration Single target
Translocate: Home 225 Alteration Single target
Level 45
Spell Name Mana Skill Target Type
Lesser Familiar 490 Conjuration Self only
Supernova 775 Evocation Area of effect around the caster
Translocate: Iceclad 225 Alteration Single target
Translocate: Knowledge 450 Alteration Single target
Level 46
Spell Name Mana Skill Target Type
Alter Plane: Hate 300 Alteration Group teleport
Alter Plane: Hate II 300 Alteration Group teleport
Alter Plane: Sky 300 Alteration Group teleport
Translocate: Great Divide 225 Alteration Single target
Level 47
Spell Name Mana Skill Target Type
Evacuate: West 300 Alteration Group teleport
Markar's Clash 181 Evocation Single target
Rend 223 Evocation Single target
Translocate: Wakening Lands 225 Alteration Single target
Level 48
Spell Name Mana Skill Target Type
Paralyzing Earth 100 Alteration Single target
Translocate: Cobalt Scar 225 Alteration Single target
Wrath of Al'Kabor 420 Evocation Area of effect around the target
Level 49
Spell Name Mana Skill Target Type
Ice Comet 240 Evocation Single target
Translocate: Dawnshroud 450 Alteration Single target
Ward of Calrena 175 Abjuration Single target
Level 50
Spell Name Mana Skill Target Type
Focus Simple Spellcaster's Empowering Essence 300 Alteration Self only
Levitation 60 Alteration Single target
Translocate 200 Alteration Single target
Level 51
Spell Name Mana Skill Target Type
Arcstone Gate 150 Alteration Self only
Arcstone Portal 300 Alteration Group teleport
Atol's Spectral Shackles 125 Alteration Area of effect around the target
Draught of Fire 240 Evocation Single target
Pillar of Frost 406 Evocation Area of effect around the target
Tishan's Discord 210 Evocation Single target
Undershore Gate 150 Alteration Self only
Undershore Portal 300 Alteration Group teleport
Level 52
Spell Name Mana Skill Target Type
Abscond 100 Alteration Self only
Barindu Gate 300 Alteration Self only
Frozen Harpoon 170 Evocation Single target
Lure of Frost 250 Evocation Single target
Manaskin 330 Abjuration Self only
Natimbi Gate 150 Alteration Self only
Tears of Druzzil 349 Evocation Area of effect around the target
Translocate: Group 600 Alteration Group
Level 53
Spell Name Mana Skill Target Type
Annul Magic 75 Abjuration Single target
Bloodfields Gate 150 Alteration Self only
Inferno of Al'Kabor 413 Evocation Area of effect around the target
Jyll's Static Pulse 500 Evocation Area of effect around the caster
Level 54
Spell Name Mana Skill Target Type
Elemental Cloak 125 Abjuration Self only
Familiar 525 Conjuration Self only
Focus Mass Simple Spellcaster's Empowering Essence 1200 Alteration Self only
Harvest II 1 Alteration Self only
Magi Ward 30 Abjuration Self only
Natimbi Portal 300 Alteration Group teleport
Pillar of Lightning 419 Evocation Area of effect around the target
Shield of the Magi 300 Abjuration Self only
Thunderbolt 300 Evocation Area of effect around the target
Voltaic Draught 241 Evocation Single target
Level 55
Spell Name Mana Skill Target Type
Barindu Portal 600 Alteration Group teleport
Bloodfields Portal 300 Alteration Group teleport
Draught of Jiva 242 Evocation Single target
Fire Mark 125 Conjuration Self only
Focus Spellcaster's Empowering Essence 350 Alteration Self only
Improved Invisibility 75 Divination Self only
Lure of Flame 300 Evocation Single target
Plainsight 100 Divination Self only
Tears of Solusek 431 Evocation Area of effect around the target
Translocate: Arcstone 225 Alteration Single target
Translocate: Undershore 225 Alteration Single target
Level 56
Spell Name Mana Skill Target Type
Jyll's Zephyr of Ice 500 Evocation Area of effect around the caster
Markar's Discord 300 Evocation Single target
Retribution of Al'Kabor 449 Evocation Area of effect around the target
Level 57
Spell Name Mana Skill Target Type
Draught of Ice 243 Evocation Single target
Evacuate 100 Alteration Group
Eye of Tallon 65 Conjuration Self only
Guard of Calrena 250 Abjuration Single target
Pillar of Flame 442 Evocation Area of effect around the target
Translocate: Natimbi 225 Alteration Single target
Level 58
Spell Name Mana Skill Target Type
Fetter 75 Alteration Single target
Lure of Lightning 300 Evocation Single target
Manasink 200 Abjuration Self only
Reflect 150 Abjuration Self only
Spellshield 350 Abjuration Single target
Tears of Prexus 431 Evocation Area of effect around the target
Translocate: Bloodfields 225 Alteration Single target
Level 59
Spell Name Mana Skill Target Type
Flaming Sword of Xuzl 250 Conjuration Self only
Focus Mass Spellcaster's Empowering Essence 1400 Alteration Self only
Invert Gravity 478 Alteration Area of effect around the target
Jyll's Wave of Heat 500 Evocation Area of effect around the caster
Vengeance of Al'Kabor 451 Evocation Area of effect around the target
Level 60
Spell Name Mana Skill Target Type
Ancient: Destruction of Ice 242 Evocation Single target
Ancient: Greater Concussion 100 Alteration Single target
Disintegrate 650 Evocation Single target
Elnerick's Electrical Rending 398 Evocation Single target
Focus Refined Spellcaster's Empowering Essence 400 Alteration Self only
Garrison's Superior Sundering 440 Evocation Single target
Greater Familiar 650 Conjuration Self only
Hsagra's Wrath 400 Evocation Giant
Ice Spear of Solist 236 Evocation Single target
Lure of Ice 300 Evocation Single target
Porlos' Fury 400 Evocation Dragon
Sunderock Springs Gate 150 Alteration Self only
Sunderock Springs Portal 300 Alteration Group teleport
Sunstrike 351 Evocation Single target
Teleport Guild Hall Anchor 750 Alteration Friendly area of effect
Teleport Guild Hall Anchor 750 Alteration Friendly area of effect
Teleport Primary Anchor 750 Alteration Friendly area of effect
Teleport Secondary Anchor 750 Alteration Friendly area of effect
Translocate: Barindu 500 Alteration Single target
Translocate: Sunderock Springs 225 Alteration Single target
Winds of Gelid 880 Evocation Area of effect around the caster