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== Religion == | |||
Paladins must choose a religion, as their magic powers flow from their devotion to their chosen god. There is only one significant item for paladins which your deity will affect, and that is the [[Natures Defender]] (Tunare only). Your religion will also impact on where your character can start. Selections include [[Karana]], [[Rodcet Nife]], [[Erollisi Marr]], [[Brell Serilis]], [[Mithaniel Marr]], [[Prexus]], [[Tunare]], [[Mithaniel Marr]] and [[Quellious]]. Depending on your race you will be given a different number of these deities to choose from. | |||
== Spells == | == Spells == | ||
{| class="wikitable" | {| class="wikitable" | ||
|Spell Name || Level || Mana || Skill || Target Type | |Spell Name || Level || Mana || Skill || Target Type |
Revision as of 21:21, 14 October 2023
A Paladin is a holy knight, fighting for the cause of good in all aspects of life.
She shares some Clerical powers and fights nearly as well as a Warrior, and possesses the innate ability to Lay Hands. - EverQuest manual
Description
Paladins are holy warriors who use blessed spells and strength of arms to fight the evil and undead of Norrath. Paladins are primarily a melee class, able to wear plate armor and wield many kinds of weapons.
Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting undead. They also have several spells that increase the health and armor of their allies. Every so often, paladins can lay hands on themselves or their friends to instantly grant a powerful heal.
Paladins are the greatest force against undead. At higher levels they gain special abilities to smite these foes. Paladins also gain a limited ability to resurrect their fallen friends with lessened penalties for death.
Paladins can sometimes work alone, healing themselves with magic, but in a group a paladin really shines, going head to head with his enemies and occasionally falling back to heal. Players who like to engage in melee fights but want the options spells provide will find paladins a great class to play.
Class Titles
Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
---|---|---|---|
Paladin | Cavalier | Knight | Crusader |
Creation Guide
Choosing Your Race
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. With Paladins, the different races offer some large choices statistically which must be taken into account.
Dwarves, Half Elves and Humans offer the best melee stats. Dwarves particularly have the most hitpoints over other races, as well as superior strength. High Elves offer the most wisdom, and can still hold reasonable melee stats. This gives them more mana for casting spells over the other races. The Erudite Paladin unfortunately has very mediocre stats, but there are a number of good Erudite only Paladin items in the game to compensate for this, (ex. Shield of the Stalwart Seas) but for most of your life you will be less efficient than other Paladins if you choose this race.
Humans and Erudites have no night vision whatsoever. This can be a problem if you are unfamiliar with your territory, but you can easily acquire light sources to help you see better at night, or ask around for a vision enhancing spell. Besides some races having infravision there are no other special abilities any one race has over the other.
All of the Paladin races level at the same rate, and there are no experience penalties imposed for any specific race/class combination. Faction wise, all of the Paladin races are welcome in any other neutral or good-aligned city, however Erudite Paladins have an advantage since the faction associated with their guild is somewhat difficult for non Erudites to increase. Erudites have high faction with this guild automatically.
The true choice you have in selecting your race is what race you prefer, the look of your class (some people just hate being short dwarves), and where you start. Besides the variance in starting stats, all of the races are otherwise fairly equal.
Starting Statistics
Race | Str | Sta | Agi | Dex | Wis | Int | Cha | Bonus |
---|---|---|---|---|---|---|---|---|
Dwarf | 100 | 95 | 70 | 90 | 88 | 60 | 55 | 20 |
Erudite | 70 | 75 | 70 | 70 | 88 | 107 | 80 | 20 |
Froglok | 80 | 85 | 100 | 100 | 80 | 75 | 60 | 20 |
Gnome | 70 | 75 | 85 | 85 | 72 | 98 | 70 | 20 |
Half Elf | 80 | 75 | 90 | 85 | 65 | 75 | 85 | 20 |
High Elf | 65 | 70 | 85 | 70 | 100 | 92 | 90 | 20 |
Human | 85 | 80 | 75 | 75 | 80 | 75 | 85 | 20 |
Religion
Paladins must choose a religion, as their magic powers flow from their devotion to their chosen god. There is only one significant item for paladins which your deity will affect, and that is the Natures Defender (Tunare only). Your religion will also impact on where your character can start. Selections include Karana, Rodcet Nife, Erollisi Marr, Brell Serilis, Mithaniel Marr, Prexus, Tunare, Mithaniel Marr and Quellious. Depending on your race you will be given a different number of these deities to choose from.
Spells
Spell Name | Level | Mana | Skill | Target Type |
Salve | 1 | 8 | Alteration | Single target |
Flash of Light | 2 | 12 | Divination | Single target |
True North | 3 | 5 | Divination | Self only |
Sense the Dead | 4 | 5 | Divination | Self only |
Cure Poison | 5 | 20 | Alteration | Single target |
Minor Healing | 6 | 10 | Alteration | Single target |
Cease | 7 | 15 | Evocation | Single target |
Courage | 8 | 12 | Abjuration | Single target |
Spook the Dead | 9 | 10 | Alteration | Undead only |
Yaulp | 9 | 1 | Abjuration | Self only |
Lull | 10 | 10 | Alteration | Single target |
Cure Disease | 11 | 20 | Alteration | Single target |
Light Healing | 12 | 28 | Alteration | Single target |
Desist | 13 | 25 | Evocation | Single target |
Hammer of Wrath | 14 | 50 | Conjuration | Self only |
Ward Undead | 14 | 5 | Evocation | Undead only |
Holy Armor | 15 | 20 | Abjuration | Single target |
Halo of Light | 16 | 40 | Conjuration | Self only |
Invisibility versus Undead | 17 | 40 | Divination | Single target |
Reckless Strength | 18 | 30 | Alteration | Single target |
Remove Minor Curse | 19 | 25 | Alteration | Single target |
Root | 19 | 30 | Alteration | Single target |
Center | 20 | 40 | Abjuration | Single target |
Endure Poison | 21 | 20 | Abjuration | Single target |
Reanimation | 22 | 150 | Alteration | Target's corpse |
Hammer of Striking | 23 | 100 | Conjuration | Self only |
Astounding Light | 24 | 60 | Evocation | Area of effect around the caster |
Symbol of Transal | 24 | 55 | Abjuration | Single target |
Soothe | 25 | 30 | Alteration | Single target |
Instrument of Nife | 26 | 50 | Abjuration | Self only |
Healing | 27 | 65 | Alteration | Single target |
Stun | 28 | 35 | Evocation | Single target |
Endure Magic | 29 | 40 | Abjuration | Single target |
Expulse Undead | 30 | 36 | Evocation | Undead only |
Reconstitution | 30 | 200 | Alteration | Target's corpse |
Spirit Armor | 30 | 75 | Abjuration | Single target |
Reparation | 31 | 250 | Alteration | Target's corpse |
Cancel Magic | 32 | 30 | Abjuration | Single target |
Symbol of Ryltan | 33 | 111 | Abjuration | Single target |
Counteract Poison | 34 | 50 | Alteration | Single target |
Remove Lesser Curse | 34 | 75 | Alteration | Single target |
Divine Vigor | 35 | 35 | Alteration | Single target |
Greater Healing | 36 | 115 | Alteration | Single target |
Daring | 37 | 60 | Abjuration | Single target |
Divine Purpose | 37 | 1 | Alteration | Self only |
Endure Disease | 38 | 20 | Abjuration | Single target |
Yaulp II | 38 | 1 | Abjuration | Self only |
Confounding Light | 39 | 120 | Evocation | Area of effect around the caster |
Guard | 39 | 80 | Abjuration | Single target |
Revive | 39 | 300 | Alteration | Target's corpse |
Wave of Life | 39 | 274 | Alteration | Group teleport |
Holy Might | 42 | 60 | Evocation | Single target |
Calm | 43 | 50 | Alteration | Single target |
Ethereal Cleansing | 44 | 150 | Alteration | Single target |
Valor of Marr | 44 | 300 | Alteration | Self only |
Divine Might | 45 | 100 | Alteration | Self only |
Remove Curse | 45 | 75 | Alteration | Single target |
Dismiss Undead | 46 | 63 | Evocation | Undead only |
Symbol of Pinzarn | 46 | 200 | Abjuration | Single target |
Thunder of Karana | 47 | 75 | Evocation | Single target |
Valor | 47 | 90 | Abjuration | Single target |
Armor of Faith | 48 | 150 | Abjuration | Single target |
Divine Aura | 48 | 10 | Abjuration | Self only |
Brell's Steadfast Aegis | 49 | 175 | Alteration | Group |
Pacify | 49 | 100 | Alteration | Single target |
Renewal | 49 | 400 | Alteration | Target's corpse |
Flame of Light | 50 | 85 | Evocation | Single target |
Resist Disease | 50 | 50 | Abjuration | Single target |
Resistant Discipline | 51 | 0 | Defense | Self only |
Force | 52 | 90 | Evocation | Single target |
Frenzied Strength | 52 | 90 | Alteration | Single target |
Light of Life | 52 | 215 | Alteration | Single target |
Overwhelming Purpose | 52 | 180 | Alteration | Self only |
Divine Glory | 53 | 60 | Alteration | Single target |
Force of Akera | 53 | 90 | Evocation | Single target |
Expel Undead | 54 | 93 | Evocation | Undead only |
Fearless Discipline | 54 | 0 | Defense | Self only |
Instill | 54 | 60 | Alteration | Single target |
Quellious' Word of Tranquility | 54 | 200 | Evocation | Single target |
Austerity | 55 | 550 | Abjuration | Single target |
Bemusing Light | 55 | 200 | Evocation | Area of effect around the caster |
Divine Favor | 55 | 150 | Abjuration | Single target |
Holy Aura | 55 | 340 | Conjuration | Self only |
Holyforge Discipline | 55 | 0 | Offense | Self only |
Resist Magic | 55 | 85 | Abjuration | Single target |
Restoration | 55 | 600 | Alteration | Target's corpse |
Wave of Healing | 55 | 503 | Alteration | Group |
Breath of Tunare | 56 | 1 | Alteration | Self only |
Counteract Disease | 56 | 50 | Alteration | Single target |
Guard of Piety | 56 | 0 | Alteration | Self only |
Yaulp III | 56 | 1 | Abjuration | Self only |
Superior Healing | 57 | 185 | Alteration | Single target |
Blessing of Austerity | 58 | 1650 | Abjuration | Group teleport |
Healing Wave of Prexus | 58 | 698 | Alteration | Group |
Nullify Magic | 58 | 50 | Abjuration | Single target |
Symbol of Naltron | 58 | 315 | Abjuration | Single target |
Celestial Cleansing | 59 | 225 | Alteration | Single target |
Deflection Discipline | 59 | 0 | Blockskill | Self only |
Resurrection | 59 | 700 | Alteration | Target's corpse |
Battlemaster's Advantage | 60 | 0 | Abjuration | Self only |
Brell's Mountainous Barrier | 60 | 200 | Alteration | Group |
Divine Strength | 60 | 75 | Alteration | Single target |
Eradicate Curse | 60 | 400 | Alteration | Single target |
One Handed Expertise | 60 | 0 | Conjuration | Self only |
Remove Greater Curse | 60 | 100 | Alteration | Single target |
Resolution | 60 | 110 | Abjuration | Single target |
Sanctification Discipline | 60 | 0 | Defense | Self only |
Shield Expertise | 60 | 0 | Conjuration | Self only |
Shield of Words | 60 | 300 | Abjuration | Single target |
Two Handed Expertise | 60 | 0 | Conjuration | Self only |
Yaulp IV | 60 | 1 | Abjuration | Self only |