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== Religion ==
== Spells ==


Paladins must choose a religion, as their magic powers flow from their devotion to their chosen god.    There is only one significant item for paladins which your deity will affect, and that is the [[Natures Defender]] (Tunare only).  Your religion will also impact on where your character can start.  Selections include [[Karana]], [[Rodcet Nife]], [[Erollisi Marr]], [[Brell Serilis]], [[Mithaniel Marr]], [[Prexus]], [[Tunare]], [[Mithaniel Marr]] and [[Quellious]].  Depending on your race you will be given a different number of these deities to choose from.
Paladins must choose a religion, as their magic powers flow from their devotion to their chosen god.    There is only one significant item for paladins which your deity will affect, and that is the [[Natures Defender]] (Tunare only).  Your religion will also impact on where your character can start.  Selections include [[Karana]], [[Rodcet Nife]], [[Erollisi Marr]], [[Brell Serilis]], [[Mithaniel Marr]], [[Prexus]], [[Tunare]], [[Mithaniel Marr]] and [[Quellious]].  Depending on your race you will be given a different number of these deities to choose from.


== Religion ==
{| class="wikitable"
{| class="wikitable"
|Spell Name || Level || Mana || Skill || Target Type
|Spell Name || Level || Mana || Skill || Target Type

Revision as of 21:21, 14 October 2023

A Paladin is a holy knight, fighting for the cause of good in all aspects of life.
She shares some Clerical powers and fights nearly as well as a Warrior, and possesses the innate ability to Lay Hands. - EverQuest manual

Description

Paladins are holy warriors who use blessed spells and strength of arms to fight the evil and undead of Norrath. Paladins are primarily a melee class, able to wear plate armor and wield many kinds of weapons.

Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting undead. They also have several spells that increase the health and armor of their allies. Every so often, paladins can lay hands on themselves or their friends to instantly grant a powerful heal.

Paladins are the greatest force against undead. At higher levels they gain special abilities to smite these foes. Paladins also gain a limited ability to resurrect their fallen friends with lessened penalties for death.

Paladins can sometimes work alone, healing themselves with magic, but in a group a paladin really shines, going head to head with his enemies and occasionally falling back to heal. Players who like to engage in melee fights but want the options spells provide will find paladins a great class to play.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Paladin Cavalier Knight Crusader

Creation Guide

Choosing Your Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. With Paladins, the different races offer some large choices statistically which must be taken into account.

Dwarves, Half Elves and Humans offer the best melee stats. Dwarves particularly have the most hitpoints over other races, as well as superior strength. High Elves offer the most wisdom, and can still hold reasonable melee stats. This gives them more mana for casting spells over the other races. The Erudite Paladin unfortunately has very mediocre stats, but there are a number of good Erudite only Paladin items in the game to compensate for this, (ex. Shield of the Stalwart Seas) but for most of your life you will be less efficient than other Paladins if you choose this race.

Humans and Erudites have no night vision whatsoever. This can be a problem if you are unfamiliar with your territory, but you can easily acquire light sources to help you see better at night, or ask around for a vision enhancing spell. Besides some races having infravision there are no other special abilities any one race has over the other.

All of the Paladin races level at the same rate, and there are no experience penalties imposed for any specific race/class combination. Faction wise, all of the Paladin races are welcome in any other neutral or good-aligned city, however Erudite Paladins have an advantage since the faction associated with their guild is somewhat difficult for non Erudites to increase. Erudites have high faction with this guild automatically.

The true choice you have in selecting your race is what race you prefer, the look of your class (some people just hate being short dwarves), and where you start. Besides the variance in starting stats, all of the races are otherwise fairly equal.

Starting Statistics

Race Str Sta Agi Dex Wis Int Cha Bonus
Dwarf 100 95 70 90 88 60 55 20
Erudite 70 75 70 70 88 107 80 20
Froglok 80 85 100 100 80 75 60 20
Gnome 70 75 85 85 72 98 70 20
Half Elf 80 75 90 85 65 75 85 20
High Elf 65 70 85 70 100 92 90 20
Human 85 80 75 75 80 75 85 20


Spells

Paladins must choose a religion, as their magic powers flow from their devotion to their chosen god. There is only one significant item for paladins which your deity will affect, and that is the Natures Defender (Tunare only). Your religion will also impact on where your character can start. Selections include Karana, Rodcet Nife, Erollisi Marr, Brell Serilis, Mithaniel Marr, Prexus, Tunare, Mithaniel Marr and Quellious. Depending on your race you will be given a different number of these deities to choose from.

Religion

Spell Name Level Mana Skill Target Type
Salve 1 8 Alteration Single target
Flash of Light 2 12 Divination Single target
True North 3 5 Divination Self only
Sense the Dead 4 5 Divination Self only
Cure Poison 5 20 Alteration Single target
Minor Healing 6 10 Alteration Single target
Cease 7 15 Evocation Single target
Courage 8 12 Abjuration Single target
Spook the Dead 9 10 Alteration Undead only
Yaulp 9 1 Abjuration Self only
Lull 10 10 Alteration Single target
Cure Disease 11 20 Alteration Single target
Light Healing 12 28 Alteration Single target
Desist 13 25 Evocation Single target
Hammer of Wrath 14 50 Conjuration Self only
Ward Undead 14 5 Evocation Undead only
Holy Armor 15 20 Abjuration Single target
Halo of Light 16 40 Conjuration Self only
Invisibility versus Undead 17 40 Divination Single target
Reckless Strength 18 30 Alteration Single target
Remove Minor Curse 19 25 Alteration Single target
Root 19 30 Alteration Single target
Center 20 40 Abjuration Single target
Endure Poison 21 20 Abjuration Single target
Reanimation 22 150 Alteration Target's corpse
Hammer of Striking 23 100 Conjuration Self only
Astounding Light 24 60 Evocation Area of effect around the caster
Symbol of Transal 24 55 Abjuration Single target
Soothe 25 30 Alteration Single target
Instrument of Nife 26 50 Abjuration Self only
Healing 27 65 Alteration Single target
Stun 28 35 Evocation Single target
Endure Magic 29 40 Abjuration Single target
Expulse Undead 30 36 Evocation Undead only
Reconstitution 30 200 Alteration Target's corpse
Spirit Armor 30 75 Abjuration Single target
Reparation 31 250 Alteration Target's corpse
Cancel Magic 32 30 Abjuration Single target
Symbol of Ryltan 33 111 Abjuration Single target
Counteract Poison 34 50 Alteration Single target
Remove Lesser Curse 34 75 Alteration Single target
Divine Vigor 35 35 Alteration Single target
Greater Healing 36 115 Alteration Single target
Daring 37 60 Abjuration Single target
Divine Purpose 37 1 Alteration Self only
Endure Disease 38 20 Abjuration Single target
Yaulp II 38 1 Abjuration Self only
Confounding Light 39 120 Evocation Area of effect around the caster
Guard 39 80 Abjuration Single target
Revive 39 300 Alteration Target's corpse
Wave of Life 39 274 Alteration Group teleport
Holy Might 42 60 Evocation Single target
Calm 43 50 Alteration Single target
Ethereal Cleansing 44 150 Alteration Single target
Valor of Marr 44 300 Alteration Self only
Divine Might 45 100 Alteration Self only
Remove Curse 45 75 Alteration Single target
Dismiss Undead 46 63 Evocation Undead only
Symbol of Pinzarn 46 200 Abjuration Single target
Thunder of Karana 47 75 Evocation Single target
Valor 47 90 Abjuration Single target
Armor of Faith 48 150 Abjuration Single target
Divine Aura 48 10 Abjuration Self only
Brell's Steadfast Aegis 49 175 Alteration Group
Pacify 49 100 Alteration Single target
Renewal 49 400 Alteration Target's corpse
Flame of Light 50 85 Evocation Single target
Resist Disease 50 50 Abjuration Single target
Resistant Discipline 51 0 Defense Self only
Force 52 90 Evocation Single target
Frenzied Strength 52 90 Alteration Single target
Light of Life 52 215 Alteration Single target
Overwhelming Purpose 52 180 Alteration Self only
Divine Glory 53 60 Alteration Single target
Force of Akera 53 90 Evocation Single target
Expel Undead 54 93 Evocation Undead only
Fearless Discipline 54 0 Defense Self only
Instill 54 60 Alteration Single target
Quellious' Word of Tranquility 54 200 Evocation Single target
Austerity 55 550 Abjuration Single target
Bemusing Light 55 200 Evocation Area of effect around the caster
Divine Favor 55 150 Abjuration Single target
Holy Aura 55 340 Conjuration Self only
Holyforge Discipline 55 0 Offense Self only
Resist Magic 55 85 Abjuration Single target
Restoration 55 600 Alteration Target's corpse
Wave of Healing 55 503 Alteration Group
Breath of Tunare 56 1 Alteration Self only
Counteract Disease 56 50 Alteration Single target
Guard of Piety 56 0 Alteration Self only
Yaulp III 56 1 Abjuration Self only
Superior Healing 57 185 Alteration Single target
Blessing of Austerity 58 1650 Abjuration Group teleport
Healing Wave of Prexus 58 698 Alteration Group
Nullify Magic 58 50 Abjuration Single target
Symbol of Naltron 58 315 Abjuration Single target
Celestial Cleansing 59 225 Alteration Single target
Deflection Discipline 59 0 Blockskill Self only
Resurrection 59 700 Alteration Target's corpse
Battlemaster's Advantage 60 0 Abjuration Self only
Brell's Mountainous Barrier 60 200 Alteration Group
Divine Strength 60 75 Alteration Single target
Eradicate Curse 60 400 Alteration Single target
One Handed Expertise 60 0 Conjuration Self only
Remove Greater Curse 60 100 Alteration Single target
Resolution 60 110 Abjuration Single target
Sanctification Discipline 60 0 Defense Self only
Shield Expertise 60 0 Conjuration Self only
Shield of Words 60 300 Abjuration Single target
Two Handed Expertise 60 0 Conjuration Self only
Yaulp IV 60 1 Abjuration Self only