Hercleen the Ancient

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Hercleen the Ancient
Hercleen the Ancient
Race: Giant/Cyclops
Class: Warrior
Body Type: Humanoid
Level: 66
Zone: Southern Desert of Ro
Location: 154, -197, -23
Paths: Yes
HP: 350,000
AC: 241
Damage Per Hit: 620 to 1240
Attacks Per Round: 2
Special Attacks: Summon
Abilities: Zone-Wide AOE


Hercleen the Ancient is a fun fight with a custom wild rampage mechanic that essentially damages the entire zone. So if you're a low level player passing through the zone when he's engaged, RIP...


Hercleen is mostly a "control the raid damage" fight and once you get that figured out is fairly simple. Hercleen is fairly slow but hits hard and when he does his AOE that damage is multiplied against the entire zone.

The basic strategy is a beefy tank who can build aggro fast to allow for DPS to open up early. In a guild's early days a SK is best for this.

Assign healers to the main tank and another healer (plus necros if able) to throw out group hots/zevfeers. Once you get MGB this fight becomes much easier as one decently geared cleric can MGB Group HoT and cover the whole raid.

This is a fairly fast fight with chances for DPS to really open up and shine.

Simply beat him before your clerics run OOM.

Known Loot

Table One

Table Two

Ancient Weapon


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Opposing Factions

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Related Quests

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