Cleric

From Clumsy's World Wiki
Revision as of 21:43, 14 October 2023 by Valorith (talk | contribs)
Jump to: navigation, search
A Cleric is a holy woman born with the power to heal, and, to a lesser extent, call upon the wrath of her deity to smite her foes.
Prayer is how the Cleric gains her ability. - EverQuest Manual

Description

Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons.

Clerics gain powerful healing and enhancement spells, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing.

Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death.

With a few exceptions, clerics are dependent on being part of a group. But they are highly desirable group members. An experienced cleric is a great benefit to any group and is an excellent choice for the social player.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Cleric Vicar Templar High Priest

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like.

Notable Racial Distinctions

Dark Elf tie for second-best wisdom and can hide, which is useful since Clerics can't cast Invisibility. However, because all good races start out hating them they can only use evil-aligned vendors until they improve their faction with each good city they visit. Can only worship Innoruuk, and can get Regent Symbol of Innoruuk.


Dwarf are tied for second-best wisdom and have a unique "barrel roll" animation (with no in-game benefit), but also have armor restrictions at lower levels can only worship Brell Serilis, and can get the Disciple Symbol of Brell Serilis.


Erudite are tied for second-best wisdom and have poor night vision.

Cazic-Thule Worshipers can get the Disciple Symbol of Cazic Thule. Prexus Worshipers do not get a symbol quest but can wear a few worshiping Cleric items. Quellious Worshipers can get the Regent Symbol of Quellious and other Quellious-worshiping Cleric items

Gnomes have the lowest wisdom and has armor restrictions at lower levels, but because of their small size they are often able to see through walls in dungeons. Also Gnome Clerics can wear Robes, while most other Cleric races can't, and they can learn Tinkering, allowing them to make (Cleric-wearable) Clockwork Watchman Armor.

Brell Serilis-worshipers can get the Disciple Symbol of Brell Serilis and other Brell Serilis-worshiping Cleric items. Bertoxxulous-worshipers can get the Initiate Symbol of Bertoxxulous and other Bertoxxulous-worshiping Cleric items. Halfling can both hide and sneak (very useful since Clerics can't cast Invisibility), but consume food faster and has armor restrictions at lower levels Halflings can only worship Bristlebane and don't get a symbol quest

High Elf have the highest wisdom can only woship Tunare, and can get the Warden Symbol of Tunare, Symbol of Tunarian Worship.

Humans have lower wisdom and poor night vision. Innoruuk-worshippers can obtain the Fright Forged Helm which grants infravision. Also Human Clerics can wear Robes, while most other Cleric races can not.

Bertoxxulous-worshipers can get the Initiate Symbol of Bertoxxulous Innoruuk-worshipers can get the Regent Symbol of Innoruuk Also their faction lets them complete quests for Dread Forged Shield, [[[Fright Forged Helm]] and Terror Forged Mask, which are difficult for other religions. Humans can also worship Karana, Erollisi Marr, Mithaniel Marr, and Rodcet Nife, but none of them have symbol quests, just different cultural armor.

Statistics

Below are the starting ability scores for each race.

RACE STR DEX AGI STA INT WIS CHA BONUS
Dark Elf 65 75 90 70 99 93 60 30
Dwarf 95 90 70 95 60 93 45 30
Erudite 65 70 70 75 107 93 70 30
Froglok 75 100 100 85 75 85 50 30
Gnome 65 85 85 75 98 77 60 30
Halfling 75 90 95 80 67 90 50 30
High Elf 60 70 85 70 92 105 80 30
Troll 108 75 80 100 55 75 45 30
Half Elf 75 85 90 80 75 75 75 30



Religion

Clerics cannot be agnostic and are forced to choose a religion. This does not create too many difficulties, except for Dark Elves. The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. Choose a god which you think will tie in well with the nature of your character.

The benefits of each religion are summarized above, and you may also want to consider looking at the before picking a deity.

FAQ

Spells

Spell Name Level Mana Skill Target Type
Courage 1 12 Abjuration Single target
Cure Poison 1 20 Alteration Single target
Divine Aura 1 10 Abjuration Self only
Flash of Light 1 12 Divination Single target
Holy Armor 1 20 Abjuration Single target
Lull 1 10 Alteration Single target
Minor Healing 1 10 Alteration Single target
Spook the Dead 1 10 Alteration Undead only
Strike 1 7 Evocation Single target
True North 1 5 Divination Self only
Yaulp 1 1 Abjuration Self only
Reckless Strength 2 30 Alteration Single target
Stun 2 35 Evocation Single target
Cure Blindness 3 20 Alteration Single target
Summon Drink 3 10 Conjuration Self only
Cure Disease 4 20 Alteration Single target
Light Healing 4 28 Alteration Single target
Ward Undead 4 5 Evocation Undead only
Furor 5 19 Evocation Single target
Gate 5 70 Alteration Self only
Soothe 5 30 Alteration Single target
Endure Poison 6 20 Abjuration Single target
Fear 6 40 Alteration Single target
Sanctuary 6 25 Divination Self only
Center 7 40 Abjuration Single target
Hammer of Wrath 7 50 Conjuration Self only
Root 7 30 Alteration Single target
Endure Fire 8 20 Abjuration Single target
Remove Minor Curse 8 25 Alteration Single target
Summon Food 8 10 Conjuration Self only
Sense the Dead 9 5 Divination Self only
Word of Pain 9 47 Evocation Area of effect around the caster
Bind Affinity 10 0 Alteration Single target
Bind Affinity 10 100 Alteration Single target
Healing 10 65 Alteration Single target
Endure Disease 11 20 Abjuration Single target
Invisibility versus Undead 11 40 Divination Single target
Symbol of Transal 11 55 Abjuration Single target
Halo of Light 12 40 Conjuration Self only
Reanimation 12 150 Alteration Target's corpse
Sense Summoned 12 5 Divination Self only
Cancel Magic 13 30 Abjuration Single target
Endure Cold 13 20 Abjuration Single target
Expulse Undead 13 36 Evocation Undead only
Smite 14 43 Evocation Single target
Strike of Transal 14 86 Evocation Single target
Blessing of Piety 15 100 Alteration Single target
Calm 15 50 Alteration Single target
Spirit Armor 15 75 Abjuration Single target
Endure Magic 16 40 Abjuration Single target
Holy Might 16 60 Evocation Single target
Yaulp II 16 1 Abjuration Self only
Daring 17 60 Abjuration Single target
Ward Summoned 17 6 Evocation Summoned beings
Reconstitution 18 200 Alteration Target's corpse
Celestial Remedy 19 150 Alteration Single target
Word of Shadow 19 85 Evocation Area of effect around the caster
Greater Healing 20 115 Alteration Single target
Hammer of Striking 20 100 Conjuration Self only
Ward of Vie 20 150 Abjuration Single target
Inspire Fear 21 80 Alteration Single target
Symbol of Ryltan 21 111 Abjuration Single target
Wave of Fear 21 90 Alteration Area of effect around the caster
Bravery 22 70 Abjuration Single target
Counteract Poison 22 50 Alteration Single target
Reparation 22 250 Alteration Target's corpse
Dismiss Undead 23 63 Evocation Undead only
Remove Lesser Curse 23 75 Alteration Single target
Strike of Ryltan 24 127 Evocation Single target
Guard 25 80 Abjuration Single target
Sermon of the Righteous 25 98 Evocation Undead only
Panic the Dead 26 50 Alteration Undead only
Word of Spirit 26 133 Evocation Area of effect around the caster
Expulse Summoned 27 41 Evocation Summoned beings
Instill 27 60 Alteration Single target
Revive 27 300 Alteration Target's corpse
Abundant Drink 28 25 Conjuration Self only
Counteract Disease 28 50 Alteration Single target
Celestial Health 29 205 Alteration Single target
Divine Barrier 29 100 Abjuration Self only
Imbue Amber 29 200 Alteration Self only
Imbue Black Pearl 29 200 Alteration Self only
Imbue Black Sapphire 29 200 Alteration Self only
Imbue Diamond 29 200 Alteration Self only
Imbue Emerald 29 200 Alteration Self only
Imbue Opal 29 200 Alteration Self only
Imbue Peridot 29 200 Alteration Self only
Imbue Plains Pebble 29 200 Alteration Self only
Imbue Rose Quartz 29 200 Alteration Self only
Imbue Ruby 29 200 Alteration Self only
Imbue Sapphire 29 200 Alteration Self only
Imbue Topaz 29 200 Alteration Self only
Mass Imbue Amber 29 600 Alteration Self only
Mass Imbue Black Pearl 29 600 Alteration Self only
Mass Imbue Black Sapphire 29 600 Alteration Self only
Mass Imbue Diamond 29 600 Alteration Self only
Mass Imbue Emerald 29 600 Alteration Self only
Mass Imbue Opal 29 600 Alteration Self only
Mass Imbue Peridot 29 600 Alteration Self only
Mass Imbue Plains Pebble 29 600 Alteration Self only
Mass Imbue Rose Quartz 29 600 Alteration Self only
Mass Imbue Ruby 29 600 Alteration Self only
Mass Imbue Sapphire 29 600 Alteration Self only
Mass Imbue Topaz 29 600 Alteration Self only
Wrath 29 77 Evocation Single target
Resist Poison 30 50 Abjuration Single target
Superior Healing 30 185 Alteration Single target
Word of Health 30 302 Alteration Group teleport
Force 31 90 Evocation Single target
Frenzied Strength 31 90 Alteration Single target
Symbol of Pinzarn 31 200 Abjuration Single target
Atone 32 60 Alteration Single target
Renewal 32 400 Alteration Target's corpse
Valor 32 90 Abjuration Single target
Abundant Food 33 25 Conjuration Self only
Expel Undead 33 93 Evocation Undead only
Resist Fire 33 50 Abjuration Single target
Armor of Protection 34 110 Abjuration Self only
Blinding Luminance 34 50 Divination Single target
Strike of Pinzarn 34 208 Evocation Single target
Tremor 34 200 Evocation Area of effect around the caster
Armor of Faith 35 150 Abjuration Single target
Blessing of Faith 35 200 Alteration Single target
Invoke Fear 36 100 Alteration Single target
Pacify 36 100 Alteration Single target
Resist Disease 36 50 Abjuration Single target
Dismiss Summoned 37 73 Evocation Summoned beings
Resuscitate 37 500 Alteration Target's corpse
Turning of the Unnatural 37 136 Evocation Undead only
Nullify Magic 38 50 Abjuration Single target
Remove Curse 38 75 Alteration Single target
Resist Cold 38 50 Abjuration Single target
Complete Heal 39 400 Alteration Single target
Healing Light 39 185 Alteration Single target
Sacred Word 39 120 Evocation Area of effect around the target
Word of Souls 39 171 Evocation Area of effect around the caster
Guard of Vie 40 175 Abjuration Single target
Hammer of Requital 40 150 Conjuration Self only
Symbol of Naltron 41 315 Abjuration Single target
Yaulp III 41 1 Abjuration Self only
Resolution 42 110 Abjuration Single target
Restoration 42 600 Alteration Target's corpse
Banish Undead 43 118 Evocation Undead only
Resist Magic 43 85 Abjuration Single target
Celestial Healing 44 225 Alteration Single target
Earthquake 44 375 Evocation Area of effect around the caster
Retribution 44 144 Evocation Single target
Strike of Naltron 44 288 Evocation Single target
Temperance 44 550 Abjuration Single target
Shield of Words 45 300 Abjuration Single target
Word of Healing 45 425 Alteration Group teleport
Immobilize 46 80 Alteration Single target
Sound of Force 46 120 Evocation Single target
Expel Summoned 47 108 Evocation Summoned beings
Resurrection 47 700 Alteration Target's corpse
Abolish Poison 48 100 Alteration Single target
Improved Invisibility to Undead 48 75 Divination Self only
Armor of the Faithful 49 200 Abjuration Self only
Greater Healing Light 49 250 Alteration Single target
Word Divine 49 304 Evocation Area of effect around the caster
Blessing of Temperance 50 1650 Abjuration Group
Ward of the Divine 50 277 Alteration Self only
Death Pact 51 100 Abjuration Single target
Dread of Night 51 100 Alteration Undead only
Pure Blood 51 100 Alteration Single target
Remedy 51 167 Alteration Single target
Sunskin 51 120 Divination Group
Aura of Faith 52 550 Alteration Group
Epitaph of Life 52 192 Evocation Undead only
Eradicate Poison 52 250 Alteration Single target
Heroic Bond 52 420 Abjuration Group
Heroic Bond 52 420 Abjuration Group
Heroism 52 140 Abjuration Single target
Upheaval 52 625 Evocation Area of effect around the caster
Word of Vigor 52 651 Alteration Group teleport
Annul Magic 53 75 Abjuration Single target
Divine Light 53 355 Alteration Single target
Yaulp IV 53 1 Abjuration Self only
Eradicate Curse 54 400 Alteration Single target
Mark of Retribution 54 115 Abjuration Single target
Protection of Vie 54 250 Abjuration Single target
Reckoning 54 206 Evocation Single target
Remove Greater Curse 54 100 Alteration Single target
Strike of Marzin 54 412 Evocation Single target
Symbol of Marzin 54 350 Abjuration Single target
Unswerving Hammer of Faith 54 175 Conjuration Self only
Aura of the Zealot 55 416 Conjuration Self only
Exile Undead 55 210 Evocation Undead only
Fortitude 55 175 Abjuration Single target
Stun Command 55 150 Evocation Area of effect around the target
Wake of Tranquility 55 300 Alteration Area of effect around the target
Banish Summoned 56 136 Evocation Summoned beings
Cower the Dead 56 125 Alteration Undead only
Hammer of Judgment 56 250 Conjuration Self only
Judgment 56 274 Evocation Single target
Mark of Karn 56 125 Abjuration Single target
Paralyzing Earth 56 100 Alteration Single target
Reviviscence 56 600 Alteration Target's corpse
Yaulp V 56 10 Abjuration Self only
Aegis 57 450 Abjuration Single target
Bulwark of Faith 57 350 Abjuration Single target
Trepidation 57 200 Alteration Single target
Ward of Rebuke 57 383 Alteration Self only
Word of Restoration 57 898 Alteration Group teleport
Antidote 58 100 Alteration Single target
Blessed Armor of the Risen 58 275 Abjuration Self only
Enforced Reverence 58 200 Evocation Single target
Eradicate Disease 58 250 Alteration Single target
Ethereal Light 58 490 Alteration Single target
Hammer of Divinity 58 250 Conjuration Self only
Naltron's Mark 58 500 Abjuration Group teleport
Celestial Elixir 59 300 Alteration Single target
Deistic Voice 59 250 Alteration Single target
Ethereal Remedy 59 400 Alteration Single target
The Unspoken Word 59 427 Evocation Area of effect around the caster
Aegolism 60 750 Abjuration Single target
Ancient: Gift of Aegolism 60 2000 Abjuration Group
Ancient: High Priest's Bulwark 60 275 Abjuration Self only
Banishment of Shadows 60 750 Evocation Undead only
Blessing of Aegolism 60 2000 Abjuration Group
Divine Confidence 60 1000 Abjuration Self only
Divine Intervention 60 500 Abjuration Single target
Ethereal Elixir 60 975 Alteration Group teleport
Hammer of Souls 60 250 Conjuration Self only
Marzin's Mark 60 575 Abjuration Group teleport
Word of Redemption 60 1100 Alteration Group teleport