Research: Difference between revisions

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*Combining Agent (Arcane or Holy - Different for each tier)
*Combining Agent (Arcane or Holy - Different for each tier)
*Additive (Varies based on type of augment you are making)
*Additive (Varies based on type of augment you are making)
The player would have a 31% chance of getting a [[Tin Ore]]. 30% of the chance would come from the Base Yield and 1% would come from the Weight Ratio (10kg/1%).


== '''Required Tools''' ==
== '''Required Tools''' ==

Revision as of 11:57, 1 December 2021

Intro Picture.jpg

Purpose

The Research tradeskill has been completely reworked to into a system designed around creating augments, upgrading augments, breaking down gems, breaking down augments, creating new items, imbuing items, and other new features

Combining

Each augment requires four items for the combine

  • Cutting Tool
  • Shaped Stone (Different for each tier)
  • Combining Agent (Arcane or Holy - Different for each tier)
  • Additive (Varies based on type of augment you are making)

Required Tools

For the first three tiers of stones - you will need an [Augment Shaper] to process the raw stone into a shaped one.



Weight Ratio

This is simply how much weight is required to get an additional 1% increase in potential ore yield.

For example: If the player has 35kg weight and the Weight Ratio for a particular ore is 10kg/1%, they would have a 3% chance of yielding that ore (ignoring any Base Yield that may be present).

If the player has 216kg weight and the wight ratio for a particular ore is 21kg/1%, they would have a 10% chance of yielding that ore (ignoring any Base Yield that may be present).

Yield Cap

This is simply the maximum possible yield chance that a particular ore can have, regardless of stored metal weight.

Ore Conversions

Players can convert any extracted Metallurgy ore to any lower quality ore by simply trading it to a Metallurgist NPC. Each time you trade the ore, it gives you the next lower quality ore. THIS CANNOT BE UNDONE!

Metallurgy Cost

Cost: Ore extraction attempts currently cost 7pp per 1kg of metal weight.

Metallurgy cost.png

Metal Extraction

Rare metal ores can be extracted from stockpiled (melted-down) metal at any Metallurgist. Note that each Metallurgest can only extract ores within their Tier and below. You can always see what your yield chance is for each respective ore in the Metallurgy UI prior to attempting an extraction.

Regardless of stockpiled metal weight, you can ONLY ever get 1 ore yielded per extraction (the highest successful yield). When you attempt an extraction, the system checks for a succesful yield starting at the most rare ore and working its way to the most common. As soon as you are successful in yielding an ore, the system stops and gives the player the yielded ore.

Additionally, any time an extraction is attempted, 100% of your metal stockpile is consumed. You cannot attempt an extraction on a portion of your stockpile (plan accordingly).



Metallurgy UI

Extracted Metal Ore (Metallurgy)

The below numbers can be updated once they are fully discovered.

# Ore Tier NPC Base Yield Weight Ratio Yield Cap Required for
1 Tin.png Tin Ore Tier 1 Krov S'Tor 30% ? ?% Augment Cutter
2 Copper.png Copper Ore Tier 1 Krov S'Tor 20% ? ?% Augment Shaper, Augment Cutter
3 Iron.png Iron Ore Tier 1 Krov S'Tor 10% ? ?% None
4 Nickel.png Nickel Ore Tier 2 Glork 0% ? ?% None
5 Cobalt.png Cobalt Ore Tier 2 Glork 0% ? ?% None
6 Zinc.png Zinc Ore Tier 2 Glork 0% ? ?% None
7 Manganese.png Manganese Ore Tier 3 Filar Sparkbender 0% ? ?% None
8 Tungsten.png Tungsten Ore Tier 3 Filar Sparkbender 0% ? ?% None
9 Chromium.png Chromium Ore Tier 3 Filar Sparkbender 0% ? ?% None