Ranger

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The Ranger is a hybrid mix between a Warrior and a Druid, sharing the skills of both. He's most at home in the great outdoors.
- EverQuest manual

Description

The ranger is a hybrid class combining the combat skills of the Warrior, with the magical abilities of a Druid.

Like a Rogue, Rangers are a lightly armoured offensive class which focuses more on delivering damage than tanking. In terms of combat skills they can use all types of weapons and get dual wield, double attack, and kick. They also get a number of defensive skills including dodge, parry, riposte and disarm. However, because they are Hybrids Rangers learn most of these combat skills a few levels later than pure melee classes.

Rangers have higher offensive skill caps than any other hybrid class. However, they are significantly lower in a number of defensive skill areas. They have a much lower taunt, riposte, disarm, dodge and parry. Because of this Rangers get hit a lot more, and should not be left to tank for significant periods. Unlike the Rogue they have no skill to reduce the monsters hate for them and must rely on their magical abilities or their party to reduce the damage inflicted on them. [ add :until lvl 51, jolt spell ]

Rangers get the highest tracking skill in the game, which helps to find people or enemies within the area. This is particularly useful in the large outdoor zones of Kunark.

Rangers are one of only two classes that can do critical blows with archery starting at level 17. However, this skill is only useful in very limited circumstances, and by no means the primary damage dealer for the class. [ add: can become primary damage with the trueshot ability at 55 ]

In terms of magic Rangers get a range of nice utility spells. They receive both Spirit of Wolf and later Wolf Form itself. They also get spells to reduce monster frenzy ranges, and this enables them to single pull out of a group. They have both healing spells and damage shields (the latter of which inflicts unresistable damage). This is coupled with a solid series of HP and AC increasing buffs, as well as some minor stat buffs. Damage wise they receive both direct damage and damage over time spells. They can also snare and root mobs. You can view the full ranger spell list here.

The major challenge in the ranger class is staying alive. Rangers can die very easily because of their high damage output and low armour class, hitpoints and defense capabilities [ add : in fact, they got better hp gain per stamina than other dps class ]. The limited variety in armour can also be frustrating. Also, despite their magical power they do not have the ability to bind or gate. This means that Rangers, like any other melee, may have long runs back to their corpses if they die.

If you are looking for a class with decent damage output, the best tracking in the game, and a little bit of magic to spice things up this class could be the one for you. Just be warned that you will need a lot of patience before you reach Level 60. Also note that rangers have low priority on group invites due to getting overshadowed by other classes. This class is not for the faint of heart but still fun nonetheless.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Ranger Pathfinder Outrider Warder

Server Specific Ranger Perks

  • Start with endless Quiver
  • @level 20 Archery master I
  • @level 50 Archery master II

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Wood Elves are quite a good race for rangers. They have naturally high agility, and can wear both small and medium armour. They also start with the ability to forage, which can help save a lot of funds at low levels, although all rangers get this skill later in life. Wood Elves also have natural infravision, and start in the tree city of Kelethin.

Half-Elves are limited to medium sized armour. They are very well balanced, and have slightly better starting stats than the wood elf, though they lack some of the natural abilities. They have the highest natural dexterity of any ranger race, and also have infravision. However, the druid part of a ranger is let down with a low natural wisdom. Half Elves start in Surefall Glade near Qeynos.

Human rangers have very balanced stats, across the board. They have the highest natural strength of any ranger race, and all other stats are certainly in an acceptable range. However their natural agility is quite low compared to the other classes. Humans have no night vision, which is perhaps the largest reason that many people decide against playing a Human Ranger. Rangers do however receive an infravision spell at level 30, and an ultravision spell at level 56. Human rangers start in Qeynos.

All of the ranger races level at the same rate, and faction wise are all well received in any town with a neutral or good alignment.

Race Str Sta Agi Dex Wis Int Cha Bonus
Half Elf 75 80 100 85 65 75 75 20
Halfling 75 85 105 90 85 67 50 20
High Elf 65 70 85 80 100 92 80 20
Human 80 85 85 75 80 75 75 20
Wood Elf 70 75 105 80 85 75 75 20

Spending Your Bonus Points

Rangers have to keep in mind that even though Stamina gives more hit points it is not a huge amount. It is certainly not going to be enough to make any significant difference between life and death; even at higher levels 10 extra points in Stamina only give 20-30 extra hit points. Also, while Agility increases armour class, the amount is very minimal (for reference - at level 38 with 190 points in the Defense skill, a +18 Agility buff raises AC by four points). Rangers are very different to the Shadowknight and Paladin hybrids. Like a Rogue, they are a lightly armoured offensive class, and may wish to focus on this offensive side rather than attempting to buffer a defensive ability they will never match the other hybrids in. With this in mind here are some suggested starting statistics:

Religion

Religion does not have a large impact upon the Ranger class. The two choices are Karana or Tunare (except for Wood Elves who must choose Tunare). Picking one will not alienate you from another, although only followers of Tunare can equip the Helm of the Tracker. Choose whichever appeals to you more.

Spells

Level 1
Spell Name Mana Skill Target Type
Salve 8 Alteration Single target
Level 2
Spell Name Mana Skill Target Type
Glimpse 5 Divination Self only
Level 3
Spell Name Mana Skill Target Type
Flame Lick 12 Evocation Single target
Level 4
Spell Name Mana Skill Target Type
Lull Animal 10 Alteration Animal
Level 5
Spell Name Mana Skill Target Type
Tangling Weeds 15 Alteration Single target
Level 6
Spell Name Mana Skill Target Type
Snare 15 Alteration Single target
Level 7
Spell Name Mana Skill Target Type
Skin like Wood 10 Abjuration Single target
Level 8
Spell Name Mana Skill Target Type
Minor Healing 10 Alteration Single target
Level 9
Spell Name Mana Skill Target Type
Endure Fire 20 Abjuration Single target
Level 10
Spell Name Mana Skill Target Type
Dance of the Fireflies 10 Conjuration Self only
Level 11
Spell Name Mana Skill Target Type
Hawk Eye 125 Alteration Self only
Level 12
Spell Name Mana Skill Target Type
Feet like Cat 40 Alteration Single target
Level 13
Spell Name Mana Skill Target Type
Cure Poison 20 Alteration Single target
Thistlecoat 25 Abjuration Self only
Level 14
Spell Name Mana Skill Target Type
Burst of Fire 7 Evocation Single target
Camouflage 15 Divination Single target
Level 15
Spell Name Mana Skill Target Type
Grasping Roots 35 Alteration Single target
Invoke Lightning 32 Evocation Area of effect around the target
Level 16
Spell Name Mana Skill Target Type
Panic Animal 10 Alteration Animal
Ward Summoned 6 Evocation Summoned beings
Level 17
Spell Name Mana Skill Target Type
Bind Sight 15 Divination Single target
Firefist 30 Evocation Self only
Level 18
Spell Name Mana Skill Target Type
Endure Cold 20 Abjuration Single target
Level 19
Spell Name Mana Skill Target Type
Ignite 21 Evocation Single target
Level 20
Spell Name Mana Skill Target Type
Enduring Breath 35 Alteration Single target
Level 21
Spell Name Mana Skill Target Type
Light Healing 28 Alteration Single target
Skin like Rock 60 Abjuration Single target
Level 22
Spell Name Mana Skill Target Type
Cure Disease 20 Alteration Single target
Harmony 25 Abjuration Area of effect around the target
Level 24
Spell Name Mana Skill Target Type
Shield of Thistles 40 Abjuration Single target
Level 25
Spell Name Mana Skill Target Type
Stinging Swarm 71 Conjuration Single target
Level 26
Spell Name Mana Skill Target Type
Strength of Earth 40 Alteration Single target
Level 27
Spell Name Mana Skill Target Type
Eyes of the Cat 35 Divination Self only
Level 28
Spell Name Mana Skill Target Type
Spirit of Wolf 40 Alteration Single target
Level 29
Spell Name Mana Skill Target Type
Flaming Arrow 57 Evocation Single target
Riftwind's Protection 40 Abjuration Single target
Level 30
Spell Name Mana Skill Target Type
Barbcoat 50 Abjuration Self only
Cancel Magic 30 Abjuration Single target
Level 31
Spell Name Mana Skill Target Type
Calm Animal 45 Alteration Animal
Level 32
Spell Name Mana Skill Target Type
See Invisible 25 Divination Single target
Level 33
Spell Name Mana Skill Target Type
Dismiss Summoned 73 Evocation Summoned beings
Level 34
Spell Name Mana Skill Target Type
Bramblecoat 75 Abjuration Self only
Level 35
Spell Name Mana Skill Target Type
Levitate 30 Alteration Single target
Level 36
Spell Name Mana Skill Target Type
Call of Sky 50 Alteration Self only
Level 37
Spell Name Mana Skill Target Type
Careless Lightning 37 Evocation Single target
Nature's Precision 50 Evocation Self only
Level 38
Spell Name Mana Skill Target Type
Healing 65 Alteration Single target
Skin like Steel 100 Abjuration Single target
Level 39
Spell Name Mana Skill Target Type
Burning Arrow 86 Evocation Single target
Harmony of Nature 100 Abjuration Single target
Level 40
Spell Name Mana Skill Target Type
Swarm of Pain 167 Conjuration Single target
Level 41
Spell Name Mana Skill Target Type
Spirit of the Shrew 80 Alteration Single target
Level 42
Spell Name Mana Skill Target Type
Spikecoat 110 Abjuration Self only
Level 43
Spell Name Mana Skill Target Type
Shield of Brambles 80 Abjuration Single target
Level 44
Spell Name Mana Skill Target Type
Immolate 72 Evocation Single target
Level 45
Spell Name Mana Skill Target Type
Ensnaring Roots 60 Alteration Single target
Level 46
Spell Name Mana Skill Target Type
Resist Fire 50 Abjuration Single target
Level 47
Spell Name Mana Skill Target Type
Superior Camouflage 40 Divination Single target
Level 48
Spell Name Mana Skill Target Type
Force of Nature 100 Alteration Single target
Wolf Form 60 Alteration Self only
Level 49
Spell Name Mana Skill Target Type
Call of Flame 106 Evocation Single target
Pack Shrew 320 Alteration Group teleport
Level 50
Spell Name Mana Skill Target Type
Call of Earth 50 Abjuration Single target
Jolt 0 Alteration Single target
Jolt 60 Alteration Single target
Level 51
Spell Name Mana Skill Target Type
Ensnare 35 Alteration Single target
Resistant Discipline 0 Defense Self only
Strength of Nature 125 Abjuration Single target
Tangle 60 Alteration Single target
Level 52
Spell Name Mana Skill Target Type
Falcon Eye 375 Alteration Self only
Firestrike 138 Evocation Single target
Icewind 186 Evocation Single target
Level 53
Spell Name Mana Skill Target Type
Storm Strength 85 Alteration Single target
Level 54
Spell Name Mana Skill Target Type
Drones of Doom 145 Conjuration Single target
Fearless Discipline 0 Defense Self only
Jolting Blades 120 Conjuration Self only
Skin like Diamond 200 Abjuration Single target
Level 55
Spell Name Mana Skill Target Type
Call of Fire 50 Alteration Self only
Chloroplast 200 Alteration Single target
Cinder Jolt 60 Alteration Single target
Fire Swarm 203 Conjuration Single target
Resist Cold 50 Abjuration Single target
Trueshot Discipline 0 Offense Self only
Level 56
Spell Name Mana Skill Target Type
Chill Sight 75 Divination Self only
Greater Wolf Form 90 Alteration Self only
Mark of the Predator 100 Abjuration Group
Level 57
Spell Name Mana Skill Target Type
Greater Healing 115 Alteration Single target
Level 58
Spell Name Mana Skill Target Type
Call of Ice 50 Alteration Self only
Eagle Eye 500 Alteration Self only
Nullify Magic 50 Abjuration Single target
Shield of Spikes 100 Abjuration Single target
Level 59
Spell Name Mana Skill Target Type
Dustdevil 162 Evocation Single target
Skin like Nature 300 Abjuration Single target
Level 60
Spell Name Mana Skill Target Type
Call of the Predator 200 Abjuration Group
Enveloping Roots 80 Alteration Single target
Thorncoat 175 Abjuration Self only
Warder's Protection 350 Abjuration Self only
Weapon Shield Discipline 0 Defense Self only