Shaman

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Description

The Shaman is one of the most understated classes in Norrath. They are very well rounded offering powerful offense, defense, and buffs.

Shamans can wear two types of plate armours in the world of Norrath. This affords them a high amount of protection, which helps greatly when soloing.

Shamans have two forms of offense. Their most powerful damage lies through the damage over time spells (DOT's). Shamans get two powerful lines of these spells. One poison based, and the other disease based. They can stack these spells to achieve a very efficient damage output. Alternatively they can also use their cold damage based direct damage spells. These are good for adding in a little extra punch, or for fights of short durations.

In terms of defense and debuffs, Shamans have the most powerful Slowing Spells and Resistance debuffs in the game. This greatly reduces the damage output of the enemy and also assists the entire party in succeeding on magical attacks.

Shamans also have the best buffs in the game, able to increase all statistics except for Wisdom and Intelligence by over 50 points at higher levels. This not only makes them highly sought after in groups, but means that the shamans can be a lot more selective in what equipment they choose to wear. They also have spells to increase running speed and attack rate, as well as increasing hitpoints and AC.

Shamans can use almost any one or two handed blunt weapon in the game, and have a limited selection of piercing weapons at their disposal also. Shamans can melee reasonably well with their buffs up, and with a pet at their side are capable of doing some serious damage. Downtime is also minimised with Shamans with both a health regeneration spell, direct healing spells, and a hitpoint to mana conversion spell.

Shamans are the only class which can do Alchemy, a trade skill which can help in funding the purchase of spells or equipment as your character progresses.

The downside to Shaman's is that they can get very repetitive. With so many awesome buffs at their disposal they are always getting begged for spells. In dungeon raids their main purposes are buffing and debuffing, with very little mana left to actually get into the nitty gritty of the fights. Also most of the Shaman races are evil, and are forced to travel lengthy distances to bank and resupply.

Also in order to be mana efficient Shamans normally have to use Damage Over Time spells. This normally results in kiting or a drawn out process of rooting and DOT'ing. This can be particularly difficult on caster mobs which will still have offensive capability even though rooted.

Shaman's can only charm animals up to mid levels, and they only get a few pet upgrades.

The shaman class is a very enjoyable one to play, particularly for those who enjoy role-playing. It is a very self-sufficient class, which functions excellently both as a soloist or in a group.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Shaman Mystic Luminary Oracle

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Fortunately there is no truly "bad" Shaman race, so you can't pick wrong.

Barbarians are the only shaman race which is not evil. All the other races are killed on sight in the old world (ie. in almost all non-Kunark/Velious cities, and by guards in nearby zones). Barbarians level the fastest of the races. Barbarians have no night vision, but can wear both medium and large sized armour.

Ogres level slightly slower than the Barbarians, but have the advantage of not being able to be stunned from blows delivered to their front. They can still be stunned if attacked from behind. Ogres also have some basic night vision and very high Strength and Stamina.

Trolls level considerably slower than the Ogre. They have the added bonus of an increased health regeneration rate. This amount increases as their level increases.

Iksar share the same regenerative abilities as trolls, can forage, have an innate AC bonus, but they cannot wear plate armor - including Planar and Kunark sets. Things even out in Velious, but think carefully before choosing an Iksar. Iksar are hated in almost every city, good or evil.

Starting Statistics

The primary two stats for Shaman are Stamina and Wisdom, and Shaman are highly encouraged to spend their bonus points on these two stats. Reasonable Shaman can disagree about the exact benefit of one vs. the other (and of HP vs. Mana in general).

The remaining stats have marginal benefit to Shaman. Greater Strength allows carrying more weight, greater Charisma saves money on merchant transactions, and Dexterity increases the rate of weapon "procs" (such as the Worker Sledgemallet).

Intelligence is completely worthless to Shaman, and Agility only offers very minor AC increases ... above 75. However, below 75 Agility adds much more significantly to AC, so Ogre Shaman should very likely put at least five bonus points into this stat.

The following table lists the starting stats of each Shaman race. The XP penalty column describes how much additional experience the race requires. For instance, a Barbarian Shaman would require 105% of the experience that a character with no penalty (eg. a Human Cleric) would require to be the same level.

All races get 30 additional stat points at character creation.

Race Str Sta Agi Dex Wis Int Cha Total
Barbarian 103 100 82 70 80 60 60 555
Iksar 70 75 90 85 90 75 60 545
Ogre 130 127 70 70 77 60 42 576
Troll 108 114 83 75 70 52 45 547

Religion

Regardless of their religion, every Shaman race except Barbarian (who must pick The Tribunal as their religion) will be hated by "good" NPCs. Since a shaman's religion won't make him more hated, which one you choose won't matter much. Unfortunately since all evil religion choices are hated, even if you work to improve your "good" factions (by killing enemies of good factions), you will still never be able to trade in many "good" zones because of your race and religion.

Troll Shaman that choose to worship Innoruuk have the benefit of being able to quest for Regent Symbol of Innoruuk which gives them a low level snare effect (slowing a monsters movement speed).


Spells

Crafted Spells & Tomes

Pricing will vary based on CHA

(Estimated Total: 7,079p 3g 3s 1c)

(C) = Crafted

(D) = Dropped

....::::::::: | 51 - 52 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
Minor Scribestone Depleted Energy Focus I Power Stabilizer Spell: Abolish Disease Disinfecting Aura 148p 6g 1s 6c
Minor Scribestone Depleted Energy Focus X Power Stabilizer Spell: Infusion of Spirit Primal Essence 380p 3g 2s 4c
Minor Scribestone Depleted Energy Focus I Power Amplifier Spell: Disinfecting Aura (C) Blood of Nadox 305p 0g 0s 2c
....::::::::: | 53 - 54 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
Lesser Scribestone Depleted Energy Focus I Power Stabilizer Spell: Insidious Malady Plague of Insects 141p 5g 8s 5c
Lesser Scribestone Depleted Energy Focus II Power Stabilizer Spell: Remove Curse Remove Greater Curse 157p 8g 8s 4c
Lesser Scribestone Depleted Energy Focus I Power Stabilizer Spell: Odium Anathema 170p 2g 1s 5c
Lesser Scribestone Depleted Energy Focus I Power Stabilizer Spell: Shock of Venom Blast of Venom 178p 7g 3s 7c
....::::::::: | 55 - 56 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
Scribestone Depleted Energy Focus I Power Stabilizer Spell: Form of the Bear Form of the Great Bear 151p 1g 7s 3c
Scribestone Depleted Energy Focus III Power Stabilizer Spell: Superior Healing Chloroblast 152p 6g 7s 3c
Scribestone Depleted Energy Focus VIII Power Amplifier Spell: Regrowth Regrowth of Dar Khura 479p 3g 5s 9c
....::::::::: | 57 - 58 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
Greater Scribestone Depleted Energy Focus I Power Stabilizer Spell: Spirit of the Puma Spirit of the Jaguar 317p 9g 6s 8c
Greater Scribestone Depleted Energy Focus I Power Amplifier Spell: Acumen (D) Acumen of Dar Khura 370p 1g 7s 5c
Greater Scribestone Depleted Energy Focus II Power Stabilizer Spell: Chloroblast (C) Kragg's Mending 172p 0g 5s 1c
Greater Scribestone Spell: Talisman of Jasinth (D) Power Amplifier Spell: Talisman of Shadoo (D) Talisman of Epuration 140p 7g 7s 0c
Greater Scribestone Depleted Energy Focus VIII Power Stabilizer Spell: Cannibalize III (D) Cannibalize IV 245p 0g 4s 5c
....::::::::: | 59 - 60 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
Major Scribestone Depleted Energy Focus I Power Stabilizer Spell: Harnessing of Spirit Focus of Spirit 246p 1g 0s 1c
Major Scribestone Depleted Energy Focus X Power Stabilizer Spell: Avatar (D) Primal Avatar 411p 8g 8s 3c
Major Scribestone Depleted Energy Focus X Power Amplifier Spell: Focus of Spirit (C) Khura's Focusing 610p 0g 0s 7c
Major Scribestone Depleted Energy Focus IX Power Stabilizer Spell: Resurrection Incarnate Anew 389p 7g 9s 8c
Major Scribestone Depleted Energy Focus IX Power Amplifier Spell: Talisman of Alacrity Talisman of Celerity 575p 2g 5s 0c
Major Scribestone Depleted Energy Focus X Power Amplifier Spell: Primal Essence (C) Group Primal Essence 610p 0g 0s 7c
Major Scribestone Depleted Energy Focus X Ancient Text (D) Spell: Primal Avatar (C) Ancient: Feral Avatar 362p 3g 5s 4c
Major Scribestone Depleted Energy Focus X Ancient Text (D) Spell: Bane of Nife (D) Ancient: Scourge of Nife 362p 3g 5s 4c

Spell List

Level 1
Spell Name Mana Skill Target Type
Burst of Flame 4 Evocation Single target
Cure Disease 20 Alteration Single target
Dexterous Aura 10 Alteration Single target
Endure Cold 20 Abjuration Single target
Flash of Light 12 Divination Single target
Inner Fire 10 Abjuration Single target
Minor Healing 10 Alteration Single target
Strengthen 10 Alteration Single target
True North 5 Divination Self only
Level 2
Spell Name Mana Skill Target Type
Cure Poison 20 Alteration Single target
Spirit Pouch 40 Conjuration Self only
Summon Drink 10 Conjuration Self only
Level 3
Spell Name Mana Skill Target Type
Feet like Cat 40 Alteration Single target
Scale Skin 25 Abjuration Single target
Level 4
Spell Name Mana Skill Target Type
Fleeting Fury 10 Abjuration Single target
Frost Rift 19 Evocation Single target
Sicken 12 Conjuration Single target
Level 5
Spell Name Mana Skill Target Type
Drowsy 20 Alteration Single target
Endure Fire 20 Abjuration Single target
Gate 70 Alteration Self only
Level 6
Spell Name Mana Skill Target Type
Serpent Sight 30 Divination Single target
Spirit of Bear 40 Abjuration Single target
Summon Food 10 Conjuration Self only
Level 7
Spell Name Mana Skill Target Type
Cure Blindness 20 Alteration Single target
Sense Animals 5 Divination Self only
Spirit Sight 20 Divination Single target
Level 8
Spell Name Mana Skill Target Type
Endure Disease 20 Abjuration Single target
Tainted Breath 64 Conjuration Single target
Talisman of the Beast 25 Alteration Group teleport
Level 9
Spell Name Mana Skill Target Type
Light Healing 28 Alteration Single target
Remove Minor Curse 25 Alteration Single target
Spirit of Wolf 40 Alteration Single target
Level 10
Spell Name Mana Skill Target Type
Invisibility versus Animals 30 Divination Single target
Levitate 30 Alteration Single target
Spirit of Snake 40 Alteration Single target
Level 11
Spell Name Mana Skill Target Type
Burst of Strength 15 Abjuration Single target
Endure Poison 20 Abjuration Single target
Turtle Skin 50 Abjuration Single target
Level 12
Spell Name Mana Skill Target Type
Disempower 45 Alteration Single target
Enduring Breath 35 Alteration Single target
Root 30 Alteration Single target
Level 13
Spell Name Mana Skill Target Type
Walking Sleep 60 Alteration Single target
Level 14
Spell Name Mana Skill Target Type
Bind Affinity 100 Alteration Single target
Spirit Strike 44 Evocation Single target
Level 15
Spell Name Mana Skill Target Type
Infectious Cloud 78 Conjuration Area of effect around the target
Shrink 50 Alteration Single target
Level 16
Spell Name Mana Skill Target Type
Frenzy 35 Abjuration Self only
Grow 50 Alteration Single target
Tiny Companion 50 Alteration Caster's pet
Level 17
Spell Name Mana Skill Target Type
Insidious Fever 30 Conjuration Single target
Vision 10 Divination Single target
Level 18
Spell Name Mana Skill Target Type
Malaise 60 Alteration Single target
Spirit of Cat 60 Alteration Single target
Spirit Strength 40 Alteration Single target
Level 19
Spell Name Mana Skill Target Type
Affliction 59 Conjuration Single target
Cancel Magic 30 Abjuration Single target
Endure Magic 40 Abjuration Single target
Healing 65 Alteration Single target
Level 20
Spell Name Mana Skill Target Type
Creeping Vision 20 Divination Self only
Protect 75 Abjuration Single target
Level 21
Spell Name Mana Skill Target Type
Spirit of Cheetah 20 Alteration Self only
Spirit of Monkey 40 Alteration Single target
Spirit of Ox 60 Alteration Single target
Level 22
Spell Name Mana Skill Target Type
Counteract Disease 50 Alteration Single target
Poison Storm 125 Evocation Area of effect around the target
Scale of Wolf 60 Alteration Single target
Level 23
Spell Name Mana Skill Target Type
Cannibalize 1 Alteration Self only
Frost Strike 78 Evocation Single target
Regeneration 100 Alteration Single target
Level 24
Spell Name Mana Skill Target Type
Envenomed Breath 181 Conjuration Single target
Remove Lesser Curse 75 Alteration Single target
Resist Cold 50 Abjuration Single target
Level 25
Spell Name Mana Skill Target Type
Befriend Animal 70 Alteration Animal
Form of the Bear 100 Alteration Self only
Rising Dexterity 60 Alteration Single target
Level 26
Spell Name Mana Skill Target Type
Counteract Poison 50 Alteration Single target
Quickness 80 Alteration Single target
Ultravision 55 Divination Single target
Level 27
Spell Name Mana Skill Target Type
Invisibility 30 Divination Single target
Resist Fire 50 Abjuration Single target
Tagar's Insects 125 Alteration Single target
Level 28
Spell Name Mana Skill Target Type
Alluring Aura 60 Alteration Single target
Raging Strength 60 Alteration Single target
Level 29
Spell Name Mana Skill Target Type
Greater Healing 115 Alteration Single target
Imbue Amber 200 Alteration Self only
Imbue Diamond 200 Alteration Self only
Imbue Ivory 225 Alteration Self only
Imbue Jade 200 Alteration Self only
Imbue Sapphire 200 Alteration Self only
Listless Power 90 Alteration Single target
Mass Imbue Amber 600 Alteration Self only
Mass Imbue Diamond 600 Alteration Self only
Mass Imbue Ivory 675 Alteration Self only
Mass Imbue Jade 600 Alteration Self only
Mass Imbue Sapphire 600 Alteration Self only
Spirit of the Shrew 80 Alteration Single target
Level 30
Spell Name Mana Skill Target Type
Fury 50 Abjuration Self only
Health 80 Alteration Single target
Resist Disease 50 Abjuration Single target
Level 31
Spell Name Mana Skill Target Type
Nimble 80 Alteration Single target
Scourge 130 Conjuration Single target
Shifting Shield 80 Abjuration Single target
Level 32
Spell Name Mana Skill Target Type
Charm Animals 120 Alteration Animal
Companion Spirit 350 Conjuration Self only
Malaisement 100 Alteration Single target
Talisman of Quickness 335 Alteration Group
Talisman of Tnarg 125 Alteration Single target
Level 33
Spell Name Mana Skill Target Type
Instill 60 Alteration Single target
Winter's Roar 116 Evocation Single target
Level 34
Spell Name Mana Skill Target Type
Curse 221 Alteration Single target
Pack Shrew 320 Alteration Group teleport
Shock of the Tainted 131 Conjuration Single target
Level 35
Spell Name Mana Skill Target Type
Resist Poison 50 Abjuration Single target
Tumultuous Strength 150 Alteration Group
Level 36
Spell Name Mana Skill Target Type
Assiduous Vision 50 Divination Single target
Gale of Poison 200 Evocation Area of effect around the target
Level 37
Spell Name Mana Skill Target Type
Glamour 80 Alteration Single target
Venom of the Snake 172 Conjuration Single target
Vigilant Spirit 400 Conjuration Self only
Level 38
Spell Name Mana Skill Target Type
Cannibalize II 1 Alteration Self only
Insidious Malady 60 Conjuration Single target
Remove Curse 75 Alteration Single target
Togor's Insects 175 Alteration Single target
Level 39
Spell Name Mana Skill Target Type
Blinding Luminance 50 Divination Single target
Chloroplast 200 Alteration Single target
Deftness 80 Alteration Single target
Furious Strength 80 Alteration Single target
Level 40
Spell Name Mana Skill Target Type
Summon Companion 50 Conjuration Self only
Talisman of Altuna 250 Alteration Single target
Level 41
Spell Name Mana Skill Target Type
Agility 100 Alteration Single target
Guardian Spirit 450 Conjuration Self only
Incapacitate 150 Alteration Single target
Level 42
Spell Name Mana Skill Target Type
Alacrity 115 Alteration Single target
Blast of Poison 167 Conjuration Single target
Guardian 150 Abjuration Single target
Level 43
Spell Name Mana Skill Target Type
Odium 260 Conjuration Single target
Resist Magic 85 Abjuration Single target
Stamina 100 Alteration Single target
Level 44
Spell Name Mana Skill Target Type
Blizzard Blast 147 Evocation Single target
Nullify Magic 50 Abjuration Single target
Spirit of Bih`Li 120 Alteration Group
Stoicism 180 Alteration Single target
Level 45
Spell Name Mana Skill Target Type
Frenzied Spirit 500 Conjuration Self only
Rage 100 Abjuration Self only
Level 46
Spell Name Mana Skill Target Type
Strength 100 Alteration Single target
Level 47
Spell Name Mana Skill Target Type
Charisma 100 Alteration Single target
Shock of Venom 227 Conjuration Single target
Level 48
Spell Name Mana Skill Target Type
Abolish Disease 100 Alteration Single target
Dexterity 100 Alteration Single target
Malosi 175 Alteration Single target
Talisman of Alacrity 465 Alteration Group
Level 49
Spell Name Mana Skill Target Type
Envenomed Bolt 202 Conjuration Single target
Harnessing of Spirit 425 Alteration Single target
Infusion of Spirit 200 Alteration Single target
Plague 172 Conjuration Single target
Level 50
Spell Name Mana Skill Target Type
Spirit Quickening 50 Alteration Caster's pet
Talisman of Jasinth 150 Abjuration Group
Level 51
Spell Name Mana Skill Target Type
Everlasting Breath 55 Alteration Single target
Immobilize 80 Alteration Single target
Levitation 60 Alteration Single target
Superior Healing 185 Alteration Single target
Turgur's Insects 250 Alteration Single target
Level 52
Spell Name Mana Skill Target Type
Blood of Nadox 300 Alteration Group teleport
Disinfecting Aura 100 Alteration Single target
Insidious Decay 100 Conjuration Single target
Primal Essence 100 Alteration Single target
Regrowth 300 Alteration Single target
Spirit of Scale 150 Alteration Group
Level 53
Spell Name Mana Skill Target Type
Cripple 225 Alteration Single target
Deliriously Nimble 150 Alteration Single target
Talisman of Shadoo 150 Abjuration Group
Level 54
Spell Name Mana Skill Target Type
Anathema 320 Conjuration Single target
Blast of Venom 289 Conjuration Single target
Cannibalize III 1 Alteration Self only
Ice Strike 198 Evocation Single target
Plague of Insects 250 Conjuration Single target
Remove Greater Curse 100 Alteration Single target
Riotous Health 150 Alteration Single target
Shroud of the Spirits 200 Abjuration Single target
Level 55
Spell Name Mana Skill Target Type
Annul Magic 75 Abjuration Single target
Chloroblast 331 Alteration Single target
Form of the Great Bear 135 Alteration Self only
Spirit of the Howler 650 Conjuration Self only
Talisman of Kragg 375 Alteration Single target
Torrent of Poison 380 Evocation Area of effect around the target
Level 56
Spell Name Mana Skill Target Type
Acumen 75 Divination Single target
Bane of Nife 493 Conjuration Single target
Celerity 185 Alteration Single target
Paralyzing Earth 100 Alteration Single target
Regrowth of Dar Khura 600 Alteration Group
Level 57
Spell Name Mana Skill Target Type
Malosini 200 Alteration Single target
Maniacal Strength 150 Alteration Single target
Talisman of the Brute 350 Alteration Group
Talisman of the Cat 350 Alteration Group
Level 58
Spell Name Mana Skill Target Type
Acumen of Dar Khura 210 Divination Group
Cannibalize IV 1 Alteration Self only
Kragg's Mending 400 Alteration Single target
Mortal Deftness 150 Alteration Single target
Talisman of Epuration 400 Abjuration Group
Talisman of the Rhino 350 Alteration Group
Talisman of the Serpent 350 Alteration Group
Tigir's Insects 350 Alteration Area of effect around the target
Level 59
Spell Name Mana Skill Target Type
Incarnate Anew 700 Alteration Target's corpse
Pox of Bertoxxulous 321 Conjuration Single target
Talisman of the Raptor 350 Alteration Group
Unfailing Reverence 150 Alteration Single target
Voice of the Berserker 1 Abjuration Self only
Level 60
Spell Name Mana Skill Target Type
Ancient: Feral Avatar 325 Alteration Single target
Ancient: Scourge of Nife 440 Conjuration Single target
Avatar 325 Alteration Single target
Focus of Spirit 500 Alteration Single target
Group Primal Essence 100 Alteration Group
Khura's Focusing 1250 Alteration Group
Malo 350 Alteration Single target
Primal Avatar 325 Alteration Single target
Talisman of Celerity 750 Alteration Group
Torpor 200 Alteration Single target