Races

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This page is for information about the character races.


Races

Playable Races in EverQuest
Race
Alignment
Starting City
Note: All races will start in the "home" zone
Innate Racial Abilities
Available Classes
Race Size
Armor Size

Barbarian

Good

Halas

Slam, +10 Cold Resist

Beastlord, Berserker, Rogue, Shaman, Warrior

Large

Medium, Large

Dark Elf (Teir'Dal)

Evil

Neriak

Ultravision, Hide (50 cap)

Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard

Elf

Small, Medium

Human

Medium

Dwarf

Good

Kaladim

Infravision, +5 Poison/Magic Resist

Bard, Berserker, Cleric, Paladin, Rogue, Warrior,

Small

Small

Erudite

Neutral

Erudin, Paineel

+5 Magic Resist, -5 Disease Resist

Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard

Human

Medium

Froglok

Good or Evil

Gukta (Rathe Mountains)

Swimming (Skill starts at 125), Ultravision

Cleric, Druid, Necromancer, Paladin, Rogue, Shadow Knight

Small (or possibly Elf)

Small, Medium

Gnome

Neutral

Ak'Anon

Tinkering

Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard

Small

Small

Half Elf (Ayr'Dal)

Neutral

Qeynos, Freeport, Surefall_Glade, Kelethin

Infravision

Bard, Cleric, Druid, Paladin, Ranger, Rogue, Shadow Knight Warrior

Human (or possibly Elf)

Medium

Halfling

Good

Rivervale

Infravision, Sneak (50 Cap), Hide (50 cap), +5 poison/disease resist

Bard, Cleric, Druid, Paladin, Ranger, Rogue, Warrior

Small

Small

High Elf (Koada'Dal)

Good

Felwithe

Infravision

Cleric, Enchanter, Magician, Paladin, Ranger, Wizard

Elf

Medium

Human

Good

Qeynos,Freeport, Surefall Glade

None

Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard

Human

Medium

Iksar

Evil

Cabilis

Infravision, Swimming (Skill starts at 100), Forage (50 cap), Regeneration, AC Bonus

Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior

Human (or possibly Large)

Medium

Ogre

Evil

Oggok

Slam, Frontal Melee Stun Immunity, Faster Food/Drink Consumption

Beastlord, Berserker, Shadow Knight, Shaman, Warrior,

Large

Large

Troll

Evil

Grobb

Slam, [Racial_Regeneration Regeneration], Infravision, -20 Fire Resist

Beastlord, Berserker, Cleric, Shadow Knight, Shaman, Warrior

Large

Large

Wood Elf (Feir'Dal)

Good

Kelethin

Infravision, Sneak (50 Cap), Hide (50 cap), Forage (50 cap)

Bard, Beastlord, Druid, Ranger, Rogue, Warrior

Elf

Medium

Race
Alignment
Starting City
Note: All races will start in the "home" zone
Innate Racial Abilities
Available Classes
Race Size
Armor Size

On the Race Sizes, it appears (based on the Calling Phantasm raid) that the sizes are (smallest to largest):

  • Small, Normal, Large


Experience penalties

It appears that early in EverQuest there were penalties based on class and/or race. These have been removed as stated in this quote: Template:Cquote


Template:Classes and Races