Monk

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Description

Monks devote their energies to the pursuit of physical perfection, shaping their very bodies into deadly machines. Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles.

Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage dealing abilities, including the dragon punch and the legendary flying kick.

In their martial studies monks also learn other useful skills, including the ability to move silently and fall safely from great heights. Experienced monks also learn to feign death, slowing their body's functions enough to fool most observers into believing them dead - this trick often allows the monk to escape dangerous situations as monsters wander off, thinking the monk defeated.

Monks are a specialist class, focusing on physical combat to the exclusion of all else. Monks provide a powerful ally in a group, though it's not unusual to see a monk adventuring alone. The monk is a good choice for players who enjoy a strong offensive role in combat and leading groups in their dungeon adventures.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Monk Disciple Master Grandmaster

Creation Guide

Picking a Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Humans Monks, and have slightly less base hitpoints than Iksar. They can enter all good cities in Norrath, but they have no night vision and lower dexterity and agility than the Iksar. Humans can do slightly more damage than Iksars at their full power, though this is only true when using Hand to Hand (without Celestial Fists).

Iksars have an innate boost to their armor class (AC) which stacks with the natural Monk AC boost. They also have faster health regeneration, infravision, and the ability to forage (although this ability is capped). They also start with 100 skill in swimming. Because of all these bonus abilities they do slightly less damage than Humans at their full power, though this is only true when using Hand to Hand (without Celestial Fists). They are generally killed on sight in all cities but [[Cabilis].

Starting Statistics

Race Str Sta Agi Dex Wis Int Cha Bonus
Human 80 80 85 85 75 75 75 20
Iksar 75 75 100 95 80 75 55 20

Religion

Monks get little choice religion wise. Iksars must choose Cazic-Thule. Humans have the ability to be agnostic or to follow Quellious. There are not any good cities which would ever kill them for following this religion, and they will always be killed on sight in the evil ones.

Spells

Crafted Spells & Tomes

Pricing will vary based on CHA

(Estimated Total: 313p 0g 3s 7c)

(C) = Crafted

(D) = Dropped

....::::::::: | 51 - 52 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
....::::::::: | 53 - 54 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
....::::::::: | 55 - 56 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
....::::::::: | 57 - 58 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost
Greater Scribestone Depleted Energy Focus VIII Power Stabilizer Tome of Phantom Wind Phantom Echo 313p 0g 3s 7c
....::::::::: | 59 - 60 | Spells & Tomes | :::::::::....
Scribestone Energy Focus Power Component Required Spell or Tome Product Cost

Spell List

Level 1
Spell Name Mana Skill Target Type
Throw Stone 0 Offense Single target
Level 5
Spell Name Mana Skill Target Type
Elbow Strike 0 Offense Single target
Level 10
Spell Name Mana Skill Target Type
Focused Will Discipline 0 Defense Self only
Level 30
Spell Name Mana Skill Target Type
Resistant Discipline 0 Defense Self only
Level 35
Spell Name Mana Skill Target Type
Phantom Zephyr 0 Offense Single target
Level 40
Spell Name Mana Skill Target Type
Fearless Discipline 0 Defense Self only
Level 50
Spell Name Mana Skill Target Type
Phantom Wind 0 Offense Single target
Level 51
Spell Name Mana Skill Target Type
Stonestance Discipline 0 Defense Self only
Level 52
Spell Name Mana Skill Target Type
Thunderkick Discipline 0 Offense Self only
Level 53
Spell Name Mana Skill Target Type
Whirlwind Discipline 0 Defense Self only
Level 54
Spell Name Mana Skill Target Type
Voiddance Discipline 0 Defense Self only
Level 56
Spell Name Mana Skill Target Type
Innerflame Discipline 0 Offense Self only
Level 57
Spell Name Mana Skill Target Type
Hundred Fists Discipline 0 Offense Self only
Phantom Echo 0 Offense Single target
Level 59
Spell Name Mana Skill Target Type
Silentfist Discipline 0 Offense Self only
Level 60
Spell Name Mana Skill Target Type
Ashenhand Discipline 0 Offense Self only