Monk

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The Monk is dedicated to honing her body into a pure weapon, shunning most weapons and forms of armor.
She's very religious as well, and the gods are known to bless Monks by magically enhancing their attacks. - EverQuest manual

Description

Monks devote their energies to the pursuit of physical perfection, shaping their very bodies into deadly machines. Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles.

Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage dealing abilities, including the dragon punch and the legendary flying kick.

In their martial studies monks also learn other useful skills, including the ability to move silently and fall safely from great heights. Experienced monks also learn to feign death, slowing their body's functions enough to fool most observers into believing them dead - this trick often allows the monk to escape dangerous situations as monsters wander off, thinking the monk defeated.

Monks are a specialist class, focusing on physical combat to the exclusion of all else. Monks provide a powerful ally in a group, though it's not unusual to see a monk adventuring alone. The monk is a good choice for players who enjoy a strong offensive role in combat and leading groups in their dungeon adventures.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Monk Disciple Master Grandmaster

Creation Guide

Picking a Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Humans Monks, and have slightly less base hitpoints than Iksar. They can enter all good cities in Norrath, but they have no night vision and lower dexterity and agility than the Iksar. Humans can do slightly more damage than Iksars at their full power, though this is only true when using Hand to Hand (without Celestial Fists).

Iksars have an innate boost to their armor class (AC) which stacks with the natural Monk AC boost. They also have faster health regeneration, infravision, and the ability to forage (although this ability is capped). They also start with 100 skill in swimming. Because of all these bonus abilities they do slightly less damage than Humans at their full power, though this is only true when using Hand to Hand (without Celestial Fists). They are generally killed on sight in all cities but [[Cabilis].

Starting Statistics

Race Str Sta Agi Dex Wis Int Cha Bonus
Human 80 80 85 85 75 75 75 20
Iksar 75 75 100 95 80 75 55 20

Religion

Monks get little choice religion wise. Iksars must choose Cazic-Thule. Humans have the ability to be agnostic or to follow Quellious. There are not any good cities which would ever kill them for following this religion, and they will always be killed on sight in the evil ones.