Difference between revisions of "Metallurgy"

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1) Appraised by the Metallurgist and traded for a fair metal weight value (non-metal items).  
 
1) Appraised by the Metallurgist and traded for a fair metal weight value (non-metal items).  
  
2) Rejected
+
2) Rejected (All stacked items, no-trade/no-drop items and other non-desirable items).
  
 
== '''Base Yield''' ==
 
== '''Base Yield''' ==

Revision as of 12:55, 6 November 2021

Krov.png

Metallurgy is a custom CW system that allows players to melt down unwanted metal items and then extract more rare materials from it. Metallurgy NPCs will also accept some non-metal items in exchange for some of the metal in their stockpile.

Adding Metal Weight

There is only one way to add stored metal weight into the Metallurgy system; you have to trade items to any of the Metallurgy NPCs in game. Any item traded to a Metallurgy NPC will be melted down for a specific metal weight that is added to your stockpile. Otherwise it is:

1) Appraised by the Metallurgist and traded for a fair metal weight value (non-metal items).

2) Rejected (All stacked items, no-trade/no-drop items and other non-desirable items).

Base Yield

This is the minimum yield chance that the ore can have, assuming you have atleast hit the requisite 1% weight ratio.

For example: Tin Ore has a base yield of 30%.

ASSUME the weight ratio for Tin Ore is 10 kg/1%.

ASSUME the player has 11 kg of weight stored up.

The player would have a 31% chance of getting a Tin Ore. 30% of the chance would come from the Base Yield and 1% would come from the Weight Ratio (10kg/1%).

Weight Ratio

This is simply how much weight is required to get an additional 1% increase in potential ore yield.

For example: If the player has 35kg weight and the Weight Ratio for a particular ore is 10kg/1%, they would have a 3% chance of yielding that ore (ignoring any Base Yield that may be present).

If the player has 216kg weight and the wight ratio for a particular ore is 21kg/1%, they would have a 10% chance of yielding that ore (ignoring any Base Yield that may be present).

Yield Cap

This is simply the maximum possible yield chance that a particular ore can have, regardless of stored metal weight.


Extracted Metal Ore (Metallurgy)

The below numbers can be updated once they are fully discovered.

# Ore Tier NPC Base Yield Weight Ratio Yield Cap Required for
1 Tin Ore Tier 1 Krov S'Tor 30% ? ?% None
2 Copper Ore Tier 1 Krov S'Tor 20% ? ?% None
3 Iron Ore Tier 1 Krov S'Tor 10% ? ?% None
4 Nickel Ore Tier 2 Glork 0% ? ?% None
5 Cobalt Ore Tier 2 Glork 0% ? ?% None
6 Zinc Ore Tier 2 Glork 0% ? ?% None
7 Manganese Ore Tier 3 Filar Sparkbender 0% ? ?% None
8 Tungsten Ore Tier 3 Filar Sparkbender 0% ? ?% None
9 Chromium Ore Tier 3 Filar Sparkbender 0% ? ?% None