Magician
The Magician is the summoner of the arcane arts, and can conjure up everything from a loaf of bread to a huge Fire Elemental to fight on his behalf.
While not as offensively adept as a Wizard, a Magician still possesses considerable spell power. - EverQuest manual
Description
Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.
Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.
Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.
Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.
Class Titles
Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
---|---|---|---|
Magician | Elementalist | Conjurer | Arch Mage |
Creation Guide
Picking the Right Race
Magicians must take into account a number of things. None of the pure caster class races have any experience penalties associated with them. A lot of Magicians choose the Erudite race since it has the highest base intelligence. Humans are popular for their rounded stats, and Dark Elves for their high agility and racial ability to Hide, though they are often killed on sight in many places. Conversely, Gnomes are generally well liked in most places.
Starting Statistics
RACE | STR | STA | AGI | DEX | WIS | INT | CHA | BONUS |
---|---|---|---|---|---|---|---|---|
Dark Elf | 60 | 75 | 90 | 75 | 83 | 109 | 70 | 30 |
Erudite | 60 | 80 | 70 | 70 | 83 | 117 | 70 | 30 |
Gnome | 60 | 80 | 85 | 85 | 67 | 108 | 60 | 30 |
High Elf | 55 | 75 | 85 | 70 | 95 | 102 | 80 | 30 |
Human | 75 | 85 | 75 | 75 | 75 | 85 | 75 | 30 |