Knight Templar Olav: Difference between revisions

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=== Strategy ===
=== Strategy ===
TBD
'''Overview:'''
Olav starts the fight with two adds and they must be dealt with through-out the fight. Whether that means tanking or CCing them. Add specific health percentages Olav will consume his adds to become more powerful and/or start using additional abilities. The adds are also leashed to Olav and must stay within a specific range of him at all times.
 
'''Phases:'''
* Phase 1: Primarily tanking Olav and controlling his adds. The Knights can be tanked or CC'd and which CCs work depends on which add you are dealing with.
* Phase 2: When Olav reaches 50% he will begin using new stun abilities on the raid
* Phase 3: This phase is a bit of a floater (as to when it happens) and is also broken down into 2 pieces; essentially the consumption of his adds can happen in multiple different combinations (explained below)
 
'''Phase 1'''
Phase 1 is generally best handled by assigning specific tanks to each target with your main tank on Olav and Offtank(s) on the Knights. Both Knights are fairly strong and have a good amount of HP. You CAN CC the Knights and doing so is recommended for newer and lesser geared guilds, but keep in mind the leash mechanics.
 
Female Knight can be Snared and Feared.
Male Knight can be Stunned and Rooted.
 
Throughout ALL phases Olav will defensively cast Pious Shield on himself (healing him when he takes damage) and offensively cast Hand of Holy Vengeance II on the tank.
 
'''Phase 2'''
Phase 2 begins at 50% and Olav gains many new stun-related abilities:


=== Known Loot ===
=== Known Loot ===

Revision as of 20:11, 11 April 2022

Knight Templar Olav
Knight Templar Olav
Race: Human
Class: Paladin
Body Type: Humanoid
Level: 66
Spawn
Zone: Eastern Plains of Karana
Location: -177, -841, 9
Paths: No
Stats
HP: 300,000
AC: 261
Damage Per Hit: 160 to 480
Attacks Per Round: 3
Special Attacks: Summon, Rampage, Unslowable
Abilities: Paladin Spells, Hand of Holy Vengeance II, Pious Shield

Description

Knight Templar Olav is one Kerafyrm's Ancients and Captain. More specifically he is a Knight of the Old Order, which under the Council of Elders were tasked as guardians of lore and knowledge. Knight Templar Olav is a multi-phase fight with adds that must be dealt with and controlled from the beginning of the fight.

Strategy

Overview: Olav starts the fight with two adds and they must be dealt with through-out the fight. Whether that means tanking or CCing them. Add specific health percentages Olav will consume his adds to become more powerful and/or start using additional abilities. The adds are also leashed to Olav and must stay within a specific range of him at all times.

Phases:

  • Phase 1: Primarily tanking Olav and controlling his adds. The Knights can be tanked or CC'd and which CCs work depends on which add you are dealing with.
  • Phase 2: When Olav reaches 50% he will begin using new stun abilities on the raid
  • Phase 3: This phase is a bit of a floater (as to when it happens) and is also broken down into 2 pieces; essentially the consumption of his adds can happen in multiple different combinations (explained below)

Phase 1 Phase 1 is generally best handled by assigning specific tanks to each target with your main tank on Olav and Offtank(s) on the Knights. Both Knights are fairly strong and have a good amount of HP. You CAN CC the Knights and doing so is recommended for newer and lesser geared guilds, but keep in mind the leash mechanics.

Female Knight can be Snared and Feared. Male Knight can be Stunned and Rooted.

Throughout ALL phases Olav will defensively cast Pious Shield on himself (healing him when he takes damage) and offensively cast Hand of Holy Vengeance II on the tank.

Phase 2 Phase 2 begins at 50% and Olav gains many new stun-related abilities:

Known Loot

Table One

Table Two

Ancient Weapon

Factions

  • None

Opposing Factions

  • None

Related Quests

  • None