Grand Arcanist Zhevan: Difference between revisions

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=== Description ===
=== Description ===
Grand Arcanist Zhevan is one Kerafyrm's Ancients and Captain.
Grand Arcanist Zhevan is one Kerafyrm's Ancients and Captain. Zhevan's purpose is to test the worth of mortals for conversion (to be used as empowered Ancients) or for sport.


==== Dialogue ====
==== Dialogue ====

Revision as of 15:19, 14 April 2022

Grand Arcanist Zhevan
Grand Arcanist Zhevan
Race: High Elf
Class: Wizard
Body Type: Humanoid
Level: 66
Spawn
Zone: West Freport
Location: -311, -409, -9
Paths: No
Stats
HP: 300,000
AC: 190
Damage Per Hit: 120 to 380
Attacks Per Round: 0
Special Attacks: Summon, Unslowable
Abilities: Wizard Spells, Destroy

Description

Grand Arcanist Zhevan is one Kerafyrm's Ancients and Captain. Zhevan's purpose is to test the worth of mortals for conversion (to be used as empowered Ancients) or for sport.

Dialogue

Grand Arcanist Zhevan says, "Greetings Adventurer, I am Grand Arcanist Zhevan. I am the $Ancient of Arcane Ways and one of Kerafyrm's Captains. My only purpose on this mortal plane is to gauge your worth before the judgment of [Braag]. Have you come to [challenge] me and test your might?"

Grand Arcanist Zhevan says, "Yes, Braag, General of Kerafyrm's army and one of his most trusted advisors. He brought us here to cause chaos and test mortals like you for conversion. A mortal could never join the army of Kerafyrm but we do enjoy watching you all fight amongst each other."

Grand Arcanist Zhevan says, "Fantastic. Your trial will take place in the arena below. Let me know when you are [ready] and I will take my position. Be warned, you only have one hour to defeat me and once I am in the arena if you come near me I will take that as an act of aggression and will attack."

Grand Arcanist Zhevan will depop and respawn in the arena below.

Strategy

Overview

Zhevan is a unique fight in that the fight takes place in an Arena. This means anyone outside the area will not be able to heal/buff someone in the arena, and vice-versa. This also means AOE spells, pets, procs, etc can hit other players and pets in the raid.

Phases

  • Phase 1: Eenton's normal abilities (Armor Shatter and Whirlwind Kick)
  • Phase 2: Eenton gains Blind Rage and starts hitting much harder and faster
Phase 1

Phase 1 is mainly about understanding and managing how you deal with Eenton's AOE. While he doesn't hit hard, he hits very fast, quads, and flurries. His attacks are relentless and in addition to that his AOE Whirlwind Kick can be quite damaging in a short period of time. It will be necessary to have healers dedicated to the raid.

On top of that he will be casting Armor Shatter on the tank, causing them to mitigate much less damage.

The simplest method of managing him is to have a 2-3 cleric CH chain on the tank and another cleric, necros, other healers watching the raid. Once your healers/necros have MGB raid healing gets easier as well. Once you get a feel for the damage output and can manage it. You're good to 25%.

Phase 2

Phase 2 begins at 25% and Eenton gains blind rage. This ability lowers his AC but increases his attack speed and attack power.

At this point your normal CH chain probably won't be able to keep up and your raid will need to start casting more spot heals. It will just depend on your tank and raid makeup.

25% is the best time to switch healers to fast heals and for DPS classes to blow disciplines.

Known Loot

Table One

Table Two

Ancient Weapon

Factions

  • None

Opposing Factions

  • None

Related Quests

  • None