Eenton the Transcended: Difference between revisions

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==== Overview ====
==== Overview ====


Olav starts the fight with two adds and they must be dealt with through-out the fight. Whether that means tanking or CCing them. Add specific health percentages Olav will consume his adds to become more powerful and/or start using additional abilities. The adds are also leashed to Olav and must stay within a specific range of him at all times.  
Eenton makes use of two primary abilities. First he shatters the armor of the tank, causing them to mitigate much less damage. With Eenton's relentless attacks your tanks will be getting minced. Second, he randomly does an AOE Whirlwind kick which damages everyone around him (a bit longer range than melee).


==== Phases ====
==== Phases ====


* Phase 1: Primarily tanking Olav and controlling his adds. The Knights can be tanked or CC'd and which CCs work depends on which add you are dealing with.
* Phase 1: Eenton's normal abilities (Armor Shatter and AOE Kick)
* Phase 2: When Olav reaches 50% he will begin using new stun abilities on the raid
* Phase 2: Eenton gains blind rage and starts hitting much harder and faster
* Phase 3: This phase is a bit of a floater (as to when it happens) and is also broken down into 2 pieces; essentially the consumption of his adds can happen in multiple different combinations (explained below)


===== Phase 1 =====
===== Phase 1 =====


Phase 1 is generally best handled by assigning specific tanks to each target with your main tank on Olav and Offtank(s) on the Knights. Both Knights are fairly strong and have a good amount of HP. You CAN CC the Knights and doing so is recommended for newer and lesser geared guilds, but keep in mind the leash mechanics.
Phase 1 is mainly about understanding and managing how you deal with Eenton's AOE. While he doesn't hit hard, he hits very fast, quads, and flurries. His attacks are relentless and in addition to that his AOE Whirlwind Kick can be quite damaging in a short period of time. It will be necessary to have healers dedicated to the raid.


Female Knight can be Snared and Feared.
On top of that he will be casting Armor Shatter on the tank, causing them to mitigate much less damage.
Male Knight can be Stunned and Rooted.


Throughout ALL phases Olav will defensively cast Pious Shield on himself (healing him when he takes damage) and offensively cast Hand of Holy Vengeance II on the tank.
The simplest method of managing him is to have a 2-3 cleric CH chain on the tank and another cleric, necros, other healers watching the raid. Once your healers/necros have MGB raid healing gets easier as well. Once you get a feel for the damage output and can manage it. You're good to 25%.


===== Phase 2 =====
===== Phase 2 =====


Phase 2 begins at 50% and Olav gains many new stun-related abilities:
Phase 2 begins at 25% and Eenton gains blind rage. This ability lowers his AC but increases his attack speed and attack power.
* [https://alla.clumsysworld.com/?a=spell&id=4977 Ancient: Force of Chaos]
* [https://alla.clumsysworld.com/?a=spell&id=1446 Stun Command]
* [https://alla.clumsysworld.com/?a=spell&id=42621 Bemusing Light]
* [https://alla.clumsysworld.com/?a=spell&id=31433 Blinding Luminosity]


Once phase 2 starts Olav will emote, "Knight Templar Olav begins to radiate divine light."
At this point your normal CH chain probably won't be able to keep up and your raid will need to start casting more spot heals. It will just depend on your tank and raid makeup.  


===== Phase 3 =====
25% is the best time to switch healers to fast heals and for DPS classes to blow disciplines.
 
Phase 3 starts when any NPC reaches 30% HP. This includes Olav, below are the combinations of events:
 
* When a Knight reaches 30% Olav will emote, "Knight Templar Olav absorbs the power of his weakened ally."
* When Olav reaches 30% he will emote, "Knight Templar Olav absorbs the power of his ally."
 
Given the above information you have 4 possible scenarios for when Olav absorbs allies and how much he will scale is based on that.
 
Absorbing a weakened ally gives Olav less of a bonus than absorbing a strong ally. At full scale Olav does more than triple his base damage. Your raid composition and gear will dictate what works best for you.


=== Known Loot ===
=== Known Loot ===

Revision as of 14:59, 14 April 2022

Eenton the Transcended
Eenton the Transcended
Race: Iksar
Class: Monk
Body Type: Humanoid
Level: 66
Spawn
Zone: Toxxulia Forest
Location: 950, -504, -7
Paths: No
Stats
HP: 350,000
AC: 261
Damage Per Hit: 120 to 280
Attacks Per Round: 4
Special Attacks: Summon, Flurry, Unslowable
Abilities: Armor Shatter,

Description

Eenton the Transcended is one Kerafyrm's Ancients and Captain. He is a furiously fast monk who will probably be the most difficult fight for guilds to master. He makes tanks feel like they have no gear and really puts healers to the test.

Dialogue

Eenton the Transcended says, "Leave me to my meditation mortal. Not all [Ancients] partake in the petty [bickering] that the others do."

Eenton the Transcended says, "Yes, the Ancients. Surely you are not this dense. We are the followers of Kerafyrm, the rebels who caused the uprising and war between the Ring of Scale and the Claws of Veeshan. I am one of Kerafyrm's captains. While I support him completely, that does not mean I came here to interfere with mortal life. My fight is with the Claws of Veeshan. I simply wish to meditate until that [time] comes."

Eenton the Transcended says, "Braag sent several of his captains to Norrath to corrupt and empower many creatures to cause chaos. That chaos would hopefully prove to draw the attention of Veeshan and her interference would weaken her resistance against our rebellion."

Eenton the Transcended says, "I see you are insistant on ruining my day. Let's get this over with."

Eenton the Transcended attacks you...

Strategy

Overview

Eenton makes use of two primary abilities. First he shatters the armor of the tank, causing them to mitigate much less damage. With Eenton's relentless attacks your tanks will be getting minced. Second, he randomly does an AOE Whirlwind kick which damages everyone around him (a bit longer range than melee).

Phases

  • Phase 1: Eenton's normal abilities (Armor Shatter and AOE Kick)
  • Phase 2: Eenton gains blind rage and starts hitting much harder and faster
Phase 1

Phase 1 is mainly about understanding and managing how you deal with Eenton's AOE. While he doesn't hit hard, he hits very fast, quads, and flurries. His attacks are relentless and in addition to that his AOE Whirlwind Kick can be quite damaging in a short period of time. It will be necessary to have healers dedicated to the raid.

On top of that he will be casting Armor Shatter on the tank, causing them to mitigate much less damage.

The simplest method of managing him is to have a 2-3 cleric CH chain on the tank and another cleric, necros, other healers watching the raid. Once your healers/necros have MGB raid healing gets easier as well. Once you get a feel for the damage output and can manage it. You're good to 25%.

Phase 2

Phase 2 begins at 25% and Eenton gains blind rage. This ability lowers his AC but increases his attack speed and attack power.

At this point your normal CH chain probably won't be able to keep up and your raid will need to start casting more spot heals. It will just depend on your tank and raid makeup.

25% is the best time to switch healers to fast heals and for DPS classes to blow disciplines.

Known Loot

Table One

Table Two

Ancient Weapon

Factions

  • None

Opposing Factions

  • None

Related Quests

  • None